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[F-ERC] Translation of the French Tyranid Army

 Post subject: [F-ERC] Translation of the French Tyranid Army
PostPosted: Tue Jan 06, 2009 5:37 pm 
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Quote: (BlackLegion @ 06 Jan. 2009, 16:30 )

You could make Tunneling as some kind of in-formation Teleport. eg similar tospawning.
Instead of the Tunneling formation teleporting elsewhere on the table you add the units to existing swarms/formations.
In addition Tunneling could be an optional ability for the Trygons and Raveners for a fixed points cost dependant on the formations size.

So basically daemon summoning? No thanks.

Tunnelling would work fine if it scattered, or couldn't activate the turn it arrives or something. As it is now it's just way too good.

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 Post subject: [F-ERC] Translation of the French Tyranid Army
PostPosted: Tue Jan 06, 2009 5:40 pm 
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I think the best option for tunneling is a variant on Planetfall rather than a variant on Teleport or Summoning/Spawning.

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 Post subject: [F-ERC] Translation of the French Tyranid Army
PostPosted: Tue Jan 06, 2009 7:27 pm 
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Yep, free planetfall matches neatly with tunneling. It's just a bit odd in this list since there are actually planetfalling units as well...

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 Post subject: [F-ERC] Translation of the French Tyranid Army
PostPosted: Tue Jan 06, 2009 7:32 pm 
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Hi everybody.
i'm a another french's conceptor of this another fan's list about tyty.
Just to tell you : "i'm very happy, when i see all comment of this list (the good and bad ^^,)"
Thank to you, participate of this list.
You, who permite to amléliorate this list : we need you (it's the popagante time !!)
Sorry for my bad english

Well the last think :
- a army of trigon or other "fouisseur" it's a error, we modificate this.
- the méiotique spore are modificate : a cheminée give this rule , but this may be destroy.


zed

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 Post subject: [F-ERC] Translation of the French Tyranid Army
PostPosted: Tue Jan 06, 2009 7:34 pm 
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Quote: (zombocom @ 06 Jan. 2009, 18:27 )

Yep, free planetfall matches neatly with tunneling. It's just a bit odd in this list since there are actually planetfalling units as well...

This is the special rule from the back of the Epic rulebook:

SPECIAL RULE
Tunnellers


This special rule can be used for tunnellers if
they are included in a scenario. Tunnellers are
set up on their own table edge before the battle
starts, at the same time that spacecraft are
deployed (see 4.0). Any units transported in the
tunneller are kept off table until it appears.
Write down the location where the tunneller
will surface at the same time and in the same
manner that you record the co-ordinates of a
drop zone (see 4.3.3). You must also secretly
record when the tunneller will surface.
If it is
going to appear in your half of the table it may
arrive from the secondnd turn onwards. If it is
going to appear in the opposing half of the
table, it may arrive from turn three onwards. Set
up the tunneller at the start of the stated turn. It
and any units being transported may take an
action on the turn they appear.

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 Post subject: [F-ERC] Translation of the French Tyranid Army
PostPosted: Tue Jan 06, 2009 7:35 pm 
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Quote: (zed le suicidaire @ 06 Jan. 2009, 18:32 )

Hi everybody.

Welcome here, zed!

Glad we've been able to "meet"!

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 Post subject: [F-ERC] Translation of the French Tyranid Army
PostPosted: Tue Jan 06, 2009 8:03 pm 
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So the "official" Tunneler ability is just like Planetfall but does't require a Spaceship and the turn the formation/s arriv eis dependant on ho far on the board they are supposed to appear? :)

And welcome to our french friends :) I hope you don`t mind that a "boche" writes here as well ;)

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 Post subject: [F-ERC] Translation of the French Tyranid Army
PostPosted: Tue Jan 06, 2009 8:07 pm 
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Quote: (BlackLegion @ 06 Jan. 2009, 19:03 )

So the "official" Tunneler ability is just like Planetfall but does't require a Spaceship and the turn the formation/s arriv eis dependant on ho far on the board they are supposed to appear? :)

Actually, it's a combination of planetfall (pre-plotting) and teleport (placed at the start of a turn)... so it's similar *and* different.




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 Post subject: [F-ERC] Translation of the French Tyranid Army
PostPosted: Tue Jan 06, 2009 10:54 pm 
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An idea I have had about tunnelers is that at the start of a move they can choose to go subterranean.  If they do so then no attack can harm them, but they can’t harm other units, such as shoot them, assault them or.

This means that As long as the unit remains underground it can’t be hurt, but the enemy knows where it is.

Once it has assaulted it is then stuck on the surface for any retribution, since it needs another move to get back underground.

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 Post subject: [F-ERC] Translation of the French Tyranid Army
PostPosted: Tue Jan 06, 2009 11:03 pm 
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An interesting idea, ragnarok. Reminds me of Starcraft, I must admit.


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 Post subject: [F-ERC] Translation of the French Tyranid Army
PostPosted: Wed Jan 07, 2009 8:27 am 
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Like Hidden Units in the first Space Marine Edition ? Or Dummy Mine ?
All  that will create is a no mans land aera around the subbterraneans units I think

Last modifications :

-Trygon limitation to 0-2 formation
-Genestealers upgrad limitation to 0-3
-Meotic Spore, creation of a new tyranid organism on the ground who control the spore (like a control tower on airport). That will be a WE with no move with 3 or 4 DC, for 200pts. The rules for the Meotic spore don't change, just some clarifications about the attacks of the spores which will be after the approaching move of the aerial units.
Question now did you think that we must limited the number of Control Organism (0-2, etc) or not
Yes we are attached to the meotic spore sorry ^^


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 Post subject: [F-ERC] Translation of the French Tyranid Army
PostPosted: Wed Jan 07, 2009 9:08 am 
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Quote: (Lionel @ 07 Jan. 2009, 07:27 )

-Trygon limitation to 0-2 formation

I'm not a big fan of 0-x limits, as they don't scale well for bigger or smaller games. 1 per 1500 points is a better solution, for example. It's the same for 3000 point games, but scales better.

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 Post subject: [F-ERC] Translation of the French Tyranid Army
PostPosted: Wed Jan 07, 2009 10:52 am 
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Quote: (zombocom @ 07 Jan. 2009, 08:08 )


I'm not a big fan of 0-x limits, as they don't scale well for bigger or smaller games. 1 per 1500 points is a better solution, for example. It's the same for 3000 point games, but scales better.


I agree with you. 0-x limits are uneffectives in smaller games. But it's common in Epic's armies. And that don't shock me. In my opinion the lists are made to be effective in 3000pts. And I'm Focus only on that scale. Under and Over rules must be create to balanced the game(like French "Minigeddon" for 1000pts games for exemple with strict restrictions and specials rules)

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