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[Lictors] How strong should their attacks be?
A. +1EA, MW, all with first strike 100%  100%  [ 1 ]
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[Lictors] How strong should their attacks be?

 Post subject: [Lictors] How strong should their attacks be?
PostPosted: Sat Dec 13, 2008 12:04 am 
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Quote: (zombocom @ 12 Dec. 2008, 15:46 )

A more interesting example is when two lictors are in base contact with one marine, and the rest of the marines are firefighting.

Assuming all attacks hit, the marine in base contact will take 3 hits (1 normal, 2 sniper) and another marines take 1 hit.

Normal hits are applied first, so one in base contact, one not. The sniper hits have to go in base contact, so tada, 3 hits on one very screwed marine base.

I always thought the "Sniper" hits were allocated first, not the otherway round. So the "Sniper" hits would get allocated to the marine in contact and then, because it already has a hit assigned, the "normal" hits would be allocated to nearby targets (because you have to spread the "normal" hits around as evenly as possible, front to back).

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 Post subject: [Lictors] How strong should their attacks be?
PostPosted: Sat Dec 13, 2008 1:19 am 
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Quote: (Ginger @ 12 Dec. 2008, 23:04 )

Quote: (zombocom @ 12 Dec. 2008, 15:46 )

A more interesting example is when two lictors are in base contact with one marine, and the rest of the marines are firefighting.

Assuming all attacks hit, the marine in base contact will take 3 hits (1 normal, 2 sniper) and another marines take 1 hit.

Normal hits are applied first, so one in base contact, one not. The sniper hits have to go in base contact, so tada, 3 hits on one very screwed marine base.

I always thought the "Sniper" hits were allocated first, not the otherway round. So the "Sniper" hits would get allocated to the marine in contact and then, because it already has a hit assigned, the "normal" hits would be allocated to nearby targets (because you have to spread the "normal" hits around as evenly as possible, front to back).

AFAIK it's not actually covered for sniper in the rulebook, since it wasn't originally intended as a close combat ability.

I was using the MW allocation models as a model.

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 Post subject: [Lictors] How strong should their attacks be?
PostPosted: Sat Dec 13, 2008 6:50 pm 
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The point is that the rules are written to try to spread hits as evenly as possible, though within that context a player has the choice of where to place hits on his units. However, the opponent chooses where to allocate Sniper hits (though this usually means on any units). The fairest way to achieve both requirements is for the sniper hits to be placed first and then for all other 'normal' hits to be placed using the Front-to-back procedure. This way, units with a sniper hit allocated are missed out by other 'normal' hits until every unit has a hit allocated etc.

Obviously this can make quite a difference. Here for example the difference is between two units and three units getting hit, increasing the number of potential casualties from ~1.5 dead to ~2.0 dead.

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 Post subject: [Lictors] How strong should their attacks be?
PostPosted: Wed Dec 17, 2008 1:49 pm 
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Ginger: That's probably the fairest way, but it's not the way supported by the FAQ.

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 Post subject: [Lictors] How strong should their attacks be?
PostPosted: Wed Dec 17, 2008 11:42 pm 
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We seem to have lost a number of replies here including from Neal, Chroma, myself and possibly Zombo. Have they gone for good?

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 Post subject: [Lictors] How strong should their attacks be?
PostPosted: Wed Dec 17, 2008 11:58 pm 
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Quote: (Ginger @ 17 Dec. 2008, 22:42 )

We seem to have lost a number of replies here including from Neal, Chroma, myself and possibly Zombo. Have they gone for good?

Are you taking about posts in the thread you started in the Epic Armageddon forum?

http://www.tacticalwargames.net/forums/ ... =4;t=14216

I haven't been pruning posts in the Tyranid section.

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 Post subject: [Lictors] How strong should their attacks be?
PostPosted: Thu Dec 18, 2008 12:02 am 
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I'd prefer 1 MW attack at 3+ I think.

Or two without sniper, which I think is a fiddly red herring idea. They can't pick characters out of squads like actual snipers in 40k, they just ambush from unexpected directions. Also infiltrate should be enough of  ability to 'snipe' things anyway, and they have quite enough abilities already.




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 Post subject: [Lictors] How strong should their attacks be?
PostPosted: Thu Dec 18, 2008 12:05 am 
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Quote: (Markconz @ 17 Dec. 2008, 23:02 )

Or two without sniper, which I think is a fiddly red herring idea.

To me, the "beauty" of sniper for Lictors is the -1 to armour saves, not the ability to snatch commanders... they shouldn't be able to tear open a Leman Russ 50% of the time, nor erase Marine Power Armour...

Their attacks are better than "normal", but not Macro-Weapon level, and that -1 fits the bill.

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 Post subject: [Lictors] How strong should their attacks be?
PostPosted: Thu Dec 18, 2008 3:58 am 
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Quote: (Chroma @ 17 Dec. 2008, 22:58 )

Quote: (Ginger @ 17 Dec. 2008, 22:42 )

We seem to have lost a number of replies here including from Neal, Chroma, myself and possibly Zombo. Have they gone for good?

Are you taking about posts in the thread you started in the Epic Armageddon forum?

http://www.tacticalwargames.net/forums/ ... =4;t=14216

I haven't been pruning posts in the Tyranid section.

Thanks for the link Chroma - I thought I was having a "senior moment" :vo

I also like the CC 'sniper' from the viewpoint of pure logic; indeed, there is a strong case for doing the same for Eldar Banshees. However, I also understand Markonz reservations about the fiddly nature.

Are there any other units that would benefit from 'sniper' in assault (CC or FF)?

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 Post subject: [Lictors] How strong should their attacks be?
PostPosted: Thu Dec 18, 2008 6:20 am 
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Eldar rangers...


I´d like to keep lictors as they are. because even if they hit like hell, it is quite rare they are allowed to do their job. :)

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 Post subject: [Lictors] How strong should their attacks be?
PostPosted: Thu Dec 18, 2008 11:46 am 
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Lictors shouldn't have MW attacks. So I vote for option B.


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 Post subject: [Lictors] How strong should their attacks be?
PostPosted: Fri Dec 19, 2008 7:42 pm 
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Well, excuse me if I am being ignorant, but to stop Sniper from being fiddly, could not only the extra attack benefit from sniper AS WELL AS first strike? I think that in the whole Sniper/MW/First Strike debate, the only issue that has been raised is whether Sniper/MW is appropriate. A limited First Strike would make it easier to control, since only one target can be affected. Sniper would be more of an assurance, I think.

/Fredmans

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