(nealhunt @ May 08 2007,15:22)
QUOTE
From my perspective it would take an extremely rare confluence of events to make the kill-spawn teleport worth the attempt. ?So far, that potential confluence is entirely theoretical.
It seems too risky to me to be a valid tactic, I just don't see any advantage in it.
You're weakening a swarm for the *chance* of strengthening another swarm. You still need to make a successful spawn check and you still need to roll enough spawning points to recover what you've lost.
In all the games I've played, seen, or heard of, this just doesn't make sense to do with the way spawning works. In "the old days" when you spawned during the Action Phase instead of the End Phase I could see it as a, beardy, tactic, but now it seems essentially pointless.
I will be making a point of stressing that in cases of swarms being out of formation, the portion with the most Synapse creatures can *not* be selected for removal.