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Changes 7.1-h2

 Post subject: Changes 7.1-h2
PostPosted: Thu Feb 15, 2007 4:39 pm 
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The Exocrine needs those 2 shots - especially as it has now lost its macro-weapon extra attack!

At this rate it will have a single 15cm Acid Vomit Attack, AP6+ slow firing!!

SAVE THE EXOCRINE!!!

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 Post subject: Changes 7.1-h2
PostPosted: Thu Feb 15, 2007 5:14 pm 
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Some nice work there Hena!

Hope to go over it in more detail on the weekend.

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 Post subject: Changes 7.1-h2
PostPosted: Thu Feb 15, 2007 5:34 pm 
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(Hena @ Feb. 15 2007,13:29)
QUOTE
The 2d3+2 is way too high.

Agreed (but I suggested 2D3+1, not +2.  :) )

How about 1D3+3, then? That would at least make the Dominatrix a bit more reliable than the Nexus group.

[quote]Critical Hit

I dunno. I want to see playtest for these. It's less hard than an outright kill :).

Yes, but not by far : you still instantly lose all the units that were with the Dominatrix.

Since the Exocrines are brood(5), I don't think I want to allow Trygon to be as well. It's fearless to separate it a bit from Hierodules. Also not having Reinforced armour  balances a bit (macro weapons really do damage). Same thing as Carnifex if you think about it.

I can see why you would want to differentiate the Trygon from other units by giving it Fearless, but it also strikes me as quite illogical: why would a Trygon be Fearless and not a bigger bug like a Hierodule or a Hierophant?
For coherence's sake, if not for balance, I think the Trygon should not be Fearless.

But maybe it's just me.  :)


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 Post subject: Changes 7.1-h2
PostPosted: Thu Feb 15, 2007 9:08 pm 
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(Hena @ Feb. 15 2007,19:28)
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For Trygons spawn value. Think of it as one reason why trygon can be that 75 points. I might feel obligated to raise the cost in order to lower that.

Fair enough. Point conceded. ?:)

For it's fearless it's just to make flavourful. IMO the fearless is not about being bigger. It's the way that it allows the bug to be used (an assault battering ram).


Yes, but then why not apply the same logic to the Hierodule? Isn't it a "assault battering ram"? Actually, most of the Tyranid units are "assault battering rams". ?:p

My point is, if the Trygon has it, logic (well, my twisted logic anyway ?:confuse: ) dictates that all other "big bugs" have it. It would be like giving Fearless to a Warhound and not to a Reaver or Warlord.
Since Fearless is too powerful an ability on beasts like Hierodules or Hierophants, then I think it's best to remove it from the Trygon.

Otherwise it would be just another layer between haruspex and hierodule.

But that's what it is, isn't it?


Spawn value. d3+3 is a possibility. But I fear that it makes spawning a hierodule per turn quite easy. As I said. Prove me wrong by playtesting ... and I'll promise to do the same :D.

I would, but I need to finish painting my army! I'll start playtesting as soon as I have 3000 points of painted Tyranids. If only I could paint faster...

Synapse. Remember that even if it loses the synapse, all is not lost. You still have time to move another synapse in range or (if the swarm has not activated) move it within range of another synapse. The removal happens only after engage or at the start of the next turn.

Oops, my bad. Forget what I said, then, I thought the removal of brood creatures was instantaneous.

EDIT: Has the Invulnerable Save idea for the Dominatrix been abandoned? I rather liked it, I thought it was a very characterful way of representing the Warp Shield.






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 Post subject: Changes 7.1-h2
PostPosted: Thu Feb 15, 2007 9:31 pm 
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Trygon is big ravener, not even near of carnifex. :)

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 Post subject: Changes 7.1-h2
PostPosted: Thu Feb 15, 2007 9:56 pm 
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How about making it the fastest big thing for nids? Then It had a role... not fearless assault tower?

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 Post subject: Changes 7.1-h2
PostPosted: Thu Feb 15, 2007 10:07 pm 
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Yep, that could be very annoying thing..

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 Post subject: Changes 7.1-h2
PostPosted: Fri Feb 16, 2007 12:46 am 
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Isn't that 15cm on the trygon a bit slow for a giant ravener? They have always been a fast sleek bug. Doesn't work well with the Dom either.

I know what the infiltrate is trying to represent, not sure it is really the best way to go about it though. Infiltrating WE cause several problems, might be better to make the Trygon 20 or 25cm base move.

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 Post subject: Changes 7.1-h2
PostPosted: Fri Feb 16, 2007 2:30 am 
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The backgrounds states that:


- A Trygon is a big creature of the same genus as the Ravener.

- A Hierodule is a big creature of the same genus as the Carnifex.

Game-playability may see things differently, but those are the 'genetics' in play here. :)



Personally, I'd be fine with having an Invulnerable Save on the Dominatrix (Makes those 1st-turn Deathstrike kills a tiny bit less likely, while overall having not that great an effect... think of it like an Imperial Titan's Warp Shilds, Gargants Fields, or Eldar Holofields.... they're all in effect just ways of mitigating the vulnerability of your expensive BTS goals... There's no reason to deny the Dominatrix her due IMHO)


I've playtested the Bio-Cannon with 2x shots universally for a long while now... it's still pretty much just for laying blast markers, not killing (2x shots is just to give a semi-decent chance of getting one hit (On a 4/5+ most of the time) and potentially killing 5 men... in 40k these Bio-Cannons tend to kill several dozen men per game...).


I know what the infiltrate is trying to represent, not sure it is really the best way to go about it though. Infiltrating WE cause several problems, might be better to make the Trygon 20 or 25cm base move.


I own a 40k-scale 'nid army and use a Trygon in it... it's spectacularly dangerous due to its tunneling ability, allowing it to pop up anywhere it likes. Once above ground it tends to die pretty fast due to its comparatively low saving stats (As compared with the Hierodules), but it's fantastically effective on the assult.

All in all, if we're not using the Tunneler rules from the rulebook, Infiltrate is the next best thing.

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 Post subject: Changes 7.1-h2
PostPosted: Fri Feb 16, 2007 2:38 am 
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What about that lousy 15cm move though?

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 Post subject: Changes 7.1-h2
PostPosted: Fri Feb 16, 2007 3:02 am 
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(Markconz @ Feb. 16 2007,01:38)
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What about that lousy 15cm move though?

s'a compromise :)

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