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Tactica |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241 |
For an army that absolutely relies on shooting (Tau) terrain cover modifiers can be a shooting armies bane. If you can 'lure' them out of cover, its always advisable. Moving this vital formation instead of sustain firing also is a point of note. Its the net loss of 2 bonus' to the Tau shooting. If the bugs don't have the long range heavy indirect firing to worry about - or fast moving template weapons to consider, then I like to keep the heavy hitters back until the majority of the activations have been exausted against the bug army... also limits the spawning. A reverse logic from the typical game. Against bugs, you want to fire at the stuff that's already activated, not the stuff that is yet to activate. Well - in many cases anyway. _________________ Rob |
Tactica |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241 |
Hat's off to Asaura. He's no dummy. This is one of the most devistating tactics of the bugs. Mobile firing and AA - where do you need it? This is why we see a plethora of zoanthroapes around here I think. They are so versatile, and a real pain in the arse to get rid of. When I ran my 5 aces list against the bugs, I learned real quick of what 10 zoanthroapes can do to tau air.... answer: completely shut it down. _________________ Rob |
Tactica |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241 |
Yep - PF's and movement = bad combo. Typically, they are only of value if you can lure the opponent or set up a crossfire. Their weapon ranges mean they are not long for this world if you don't wipe the enemy out though. I'm curious why you would waste two activations here with CF... seems like it was to your advantage to put PF's on overwatch - and wait. The stingrays then sustain at lighted targets and kill 6 hormagaunts and 1 ravener. |
The_Real_Chris |
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Joined: Mon Jul 04, 2005 4:45 pm Posts: 8139 Location: London |
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asaura |
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Joined: Fri Sep 05, 2003 11:34 am Posts: 481 |
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