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[BetRep] Tyranids vs Armoured Nasties - 3000

 Post subject: [BetRep] Tyranids vs Armoured Nasties - 3000
PostPosted: Mon Jan 30, 2006 5:40 pm 
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Oh yeah, one more thing... Raveners are a little too cheap... and should probably be "Brood (2)" units or they're basically a no-brainer to respawn.

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 Post subject: [BetRep] Tyranids vs Armoured Nasties - 3000
PostPosted: Tue Jan 31, 2006 11:35 am 
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Hi,

Do you think that having lesser synapse node as a 3 nodes synapse formation at 90 points would change things?
Fon one, you would have much less activations.
On the other hand, even if the ennemy shoots down two of them, they are still fully functionnal...

If wer went this way, maybe we should develop some way to link spawning efficency to the number of synpase creatures still alive? Like a -1 for every destroyed synampse creature in the group?

Just wondering...

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 Post subject: [BetRep] Tyranids vs Armoured Nasties - 3000
PostPosted: Tue Jan 31, 2006 11:40 am 
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Or actually...
The other way round :
When spawning, roll a die for each synapse creature still alive in the synapse group, then keep the higher? Less bookkeeping.

But then what to do with multiple mycetic spores and dominatrix?

Ideas?
Simply instread of keeping the higher, keep the two (or the three) higher rolls?

... this becomes messy...Probably better in the "not so good ideas after all" box

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 Post subject: [BetRep] Tyranids vs Armoured Nasties - 3000
PostPosted: Tue Jan 31, 2006 1:46 pm 
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Quote (Cobalt @ 31 Jan. 2006 (10:35))
Do you think that having lesser synapse node as a 3 nodes synapse formation at 90 points would change things?

I just think Lesser Nodes should be 50 point LVs; they're still useful, they're vulnerable to enemy fire, and the 3DC regular Node becomes a bit more attractive.

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