[Rules] Proposed spawning rules changes |
ragnarok
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Post subject: [Rules] Proposed spawning rules changes Posted: Wed Nov 30, 2005 1:53 pm |
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Joined: Fri Jun 24, 2005 2:43 pm Posts: 2084 Location: Reading, England
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Quote (Hena @ 30 Nov. 2005 (12:50)) | Well that makes hierofule spawning quite difficult. 9 (or 12 for another) pips needed. | Well they are 'uge friking beasties so growing one is quite difficult.
Also it is 10 times the cost of a gaunt so you should get roughly a 10 to one spawn ratio....
_________________ Tyranid air marshal
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Chroma
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Post subject: [Rules] Proposed spawning rules changes Posted: Wed Nov 30, 2005 10:57 pm |
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Joined: Fri Jun 24, 2005 3:06 pm Posts: 9684 Location: Montréal, QC, Canada
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Quote (Markconz @ 30 Nov. 2005 (21:52)) | I don't have a problem with hierodules being difficult to spawn myself. | If they're both put back to 3DC that will help as well... and, yeah, they should be difficult to respawn... this makes it so that you can't get them back with a single D6.
Now, what to do about the Barbed Hierodule to make it "special"...
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Chroma
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Post subject: [Rules] Proposed spawning rules changes Posted: Wed Nov 30, 2005 11:23 pm |
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Joined: Fri Jun 24, 2005 3:06 pm Posts: 9684 Location: Montréal, QC, Canada
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Quote (Markconz @ 30 Nov. 2005 (21:52)) | I don't have a problem with hierodules being difficult to spawn myself. | If they're both put back to 3DC that will help as well... and, yeah, they should be difficult to respawn... this makes it so that you can't get them back with a single D6.
Now, what to do about the Barbed Hierodule to make it "special"...
_________________ "EPIC: Total War" Lead Developer
Now living in Boston... any EPIC players want to meet up?
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ragnarok
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Post subject: [Rules] Proposed spawning rules changes Posted: Wed Nov 30, 2005 11:45 pm |
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Joined: Fri Jun 24, 2005 2:43 pm Posts: 2084 Location: Reading, England
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Well lacking thumbs its can't write so good, is that special enough?
Failing that we could up its speed. or give it infiltraitor. 
_________________ Tyranid air marshal
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Chroma
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Post subject: [Rules] Proposed spawning rules changes Posted: Wed Nov 30, 2005 11:55 pm |
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Joined: Fri Jun 24, 2005 3:06 pm Posts: 9684 Location: Montréal, QC, Canada
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Quote (ragnarok @ 30 Nov. 2005 (22:45)) | Failing that we could up its speed. or give it infiltraitor.  |
INFILTRATOR FOR EVERYONE! ?*laugh*
In my next WIP (still waiting to hear what Jervis had to say to the Hive Father!) I've upped the base Hierodule movement to 20cm, given Thick Rear Armour and two bio-cannons to the Barbed.
No infiltrator... yet...
_________________ "EPIC: Total War" Lead Developer
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ragnarok
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Post subject: [Rules] Proposed spawning rules changes Posted: Thu Dec 01, 2005 10:16 am |
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Joined: Fri Jun 24, 2005 2:43 pm Posts: 2084 Location: Reading, England
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Quote (Chroma @ 30 Nov. 2005 (22:55)) | INFILTRATOR FOR EVERYONE! ?*laugh* | I'll second that.
On a more sane note, I'm glad that the barbed has got its second bio cannon back, and TRA sounds right
_________________ Tyranid air marshal
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