Morgan Vening wrote:
I'd consider making it "Just Regroup" or "Just Rally", or having the bonuses at least, only apply to the one. Personal preference initially would be "Just Rally", at least initially. It's always on, so you're getting the hammer almost every turn.
Or maybe some sort of variation on the Void Shield Rules or Necron Rejigger Rules. There's a couple of ways this could go, and still work.
More than anything else,
Without Number is just a way of kicking off debate about alternate spawning mechanisms. Last time spawning was discussed, Chroma mentioned that no other mechanism other than returning dead units had ever been tried, so I thought I'd give it a go.
Switching to just rallying may be a good idea, however.
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zombocom wrote:
Morgan Vening wrote:
Not sure the MW attack is needed for the Synapse Symbiote. Seems weird that a Hive Tyrant doesn't get it, but a Trygon does.
It actually makes a lot of sense on the Trygon; the Trygon Prime has a much more powerful Bio-Electric attack in 40k, and this neatly represents it. Perhaps the Tyrant should gain a psychic attack?
That could work. Though I'd consider changing it to a single 5+ attack ala Zoanthrope, or changing the Tyrant's FF to 6+ (2x6+ attacks are ~ 1x5+ attack). Just so the beasty doesn't become a FF machine. But on looking at it, it'd probably take too many changes to make it consistent (Now the Tyranid Warriors don't get it!). I'd say removing the Character Upgrade and just putting in Trygon Prime, Harridan Prime and Heirophant Prime with adjusted stats, but that seems like a real pain in the @$$. Nevermind. But if the reason for the Trygon Prime getting it, is an increased Bio-Electric attack (not an additional Psychic Attack), then maybe it's the best option.
I like the character upgrade as a way of reinforcing the symbiotic nature of nids, reducing datafaxes and creating "symbiotic swarms" rather than just calling them "rare synapse swarms" or something.
I was toying with the idea of a Dominatrix Symbiote character to be added to a hierophant, but given that it was only going to be used for that one use it seemed superfluous (unless people really pushed to allow a dominatrix harridan!)
Basically the psychic attack is supposed to be able to represent several different things, whether an actual psychic attack, a bio-weapon on the symbiote or the increased bio-electric attack of the trygon.
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This is just me griping about how much I really don't like Rough Riders, and how they'll be taken for essentially the same reason, boosting activation count. Which might be a necessary part of list design and play, but not something I like.
Do you have a suggestion to make Genestealers more worthwhile for other reasons?
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Your fix suggestion seems to be support for option 3. I really don't care which version is implemented, but a ruling is kinda necessary to avoid arguments, and IMO really necessary to work on balance. Especially amongst varied playtesters. One group using option 1, may find them overcosted. Another group using option 4, may find them undercosted. Consistency is important when we have an at best, really small statistical sample with already way too many external variables.
Yup, a call needs to be made by the netERC after a discussion, even if that call is "no CC sniper". I'm hopefully just kicking off a debate, and I'd be happy to remove the
Sniper again if the debate goes nowhere.