Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 46 posts ]  Go to page Previous  1, 2, 3, 4  Next

Few questions

 Post subject: Few questions
PostPosted: Mon Jul 13, 2009 5:21 am 
Brood Brother
Brood Brother
User avatar

Joined: Sat Aug 02, 2008 3:22 pm
Posts: 5682
Location: Australia
Quote: (Chroma @ 10 Jul. 2009, 21:41 )

Still not sure that the Bio-Titan restriction is needed.

I just found out that in my 3000 points games where I took:

1 x Vituperator
1 x Dominatrix
1 x Hierophant

That I am over the 33% rule for bio-titans by 50 points.

It is hard enough making that bloody list up, without having to figure in this rule as well. I do not play Soduko for a reason. Making a list up for this force is a bit like playing Soduko.

Either get rid of the requirement, or find a better way as there are effectively 5 requirements:

1. Bio titan restrictions
2. Uncommon restrictions
3. Independant restrictions
4. Synapse restrictions
5. Brood creatures need to go with a synapse groop

Not Happy Jan.

_________________
Frogbear is responsible for...
Previous World Eaters
Previous Emperor's Children
Previous Death Guard
Previous Imperial Fists
Previous Chaos Squats


Top
 Profile Send private message  
 
 Post subject: Few questions
PostPosted: Mon Jul 13, 2009 9:05 am 
Brood Brother
Brood Brother

Joined: Sun May 24, 2009 9:50 am
Posts: 103
The only other way to do it would be to say 'for every x you may take y'-type organisation. Perhapse for every Synapse group you can take an independant/bio-titan? Just off the top of my head, but you would need to 'do the maths' to see if it is more exploitable than current...


Top
 Profile Send private message  
 
 Post subject: Few questions
PostPosted: Mon Jul 13, 2009 11:05 am 
Brood Brother
Brood Brother
User avatar

Joined: Tue Feb 24, 2009 12:57 pm
Posts: 491
Location: Liverpool
If you all promise to be good Chroma might drop the Bio-Titan restriction.

The Bio-Titan restriction is to prevent Bio-Titans making up a maximum of 1725pts in 3000pts games (3 Hierophants and 3 Vituperators).

However is that any worse than a winged terror list with 1775pts (5 Harridans and 3 Vituperators).

It's main purpose seems to be designed to shackle a Dominatrix based list to stop 3 DC8 WE's (Dom and 2 Hydraphants)


Top
 Profile Send private message  
 
 Post subject: Few questions
PostPosted: Mon Jul 13, 2009 11:38 am 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
It is to stop people like me taking a WE horde. Test it and twas pretty much unstoppable (it wasn't lots of big beasts either, Epic has a problem with mobile aggressive fearless WE's, a warhound horde for instance is again inordinately hard to stop) - though the stats have changed since then somewhat. Yes that skimmer horde looks pretty tough and is my second choice (I'd go for a different synapse set up probably). Many skimming We's for the win as it were.

What would be your proposal to make the WE harder to get/remove restrictions.

One idea is simply to move independent swarms into the synapse section and stick a combined restriction of 50% of them.




_________________
If using E-Bay use this link to support Tac Com!
'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x


Top
 Profile Send private message  
 
 Post subject: Few questions
PostPosted: Mon Jul 13, 2009 12:02 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Aug 02, 2008 3:22 pm
Posts: 5682
Location: Australia
Quote: (The_Real_Chris @ 13 Jul. 2009, 11:38 )

What would be your proposal to make the WE harder to get/remove restrictions.

One idea is simply to move independent swarms into the synapse section and stick a combined restriction of 50% of them.

Hmmm

Interested in other people's opinions as they are usually better than mine.

I will think of ideas over the week however..

_________________
Frogbear is responsible for...
Previous World Eaters
Previous Emperor's Children
Previous Death Guard
Previous Imperial Fists
Previous Chaos Squats


Top
 Profile Send private message  
 
 Post subject: Few questions
PostPosted: Tue Jul 14, 2009 2:34 am 
Brood Brother
Brood Brother
User avatar

Joined: Sat Aug 02, 2008 3:22 pm
Posts: 5682
Location: Australia
Here is an idea

Why have a restriction on the Independant swarms? Is there really anything in that section that people feel are going to be min/maxed?

That would remove one restriction and possibly allow for a greater variety of forces.

It really frustrates me to know that restrictions need to be put in place, not for the game, but to stop power gamers.

_________________
Frogbear is responsible for...
Previous World Eaters
Previous Emperor's Children
Previous Death Guard
Previous Imperial Fists
Previous Chaos Squats


Top
 Profile Send private message  
 
 Post subject: Few questions
PostPosted: Tue Jul 14, 2009 2:39 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Quote: (frogbear @ 14 Jul. 2009, 02:34 )

Why have a restriction on the Independant swarms? Is there really anything in that section that people feel are going to be min/maxed?

Well, then someone could take an entire army of Harridans, for one thing... *laugh*

It really frustrates me to know that restrictions need to be put in place, not for the game, but to stop power gamers.


One thing that must be firmly realized is that the "army list" is primarily for use in the "Tournament Scenario", i.e., for use in tournament games, so it has to be designed to curb the possible frustrations *opponents* will feel when facing "power gamers".

In friendly games, one should talk with their *friends*, and feel free to mess around with things; it's just that the army lists have to have restrictions since it may be "strangers" meeting up to play... it's the same reason army lists have 1/3 Titans and Aircraft restrictions.

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: Few questions
PostPosted: Tue Jul 14, 2009 3:55 am 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
Quote: (frogbear @ 14 Jul. 2009, 02:34 )

Why have a restriction on the Independant swarms? Is there really anything in that section that people feel are going to be min/maxed?

Well Genestealers (roughriders on combat drugs), Lictors (teleporters on combat drugs), then throw in a few WE and maybe some spores and oddities like tunnelors..

Hell I'd make a perfectly murderous army using pretty much just the independent swarms.

Currently my 1/3 is torn between Harridan heaven and lictor/stealer tooth and claw.

_________________
If using E-Bay use this link to support Tac Com!
'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x


Top
 Profile Send private message  
 
 Post subject: Few questions
PostPosted: Tue Jul 14, 2009 9:06 am 
Brood Brother
Brood Brother
User avatar

Joined: Sat Aug 02, 2008 3:22 pm
Posts: 5682
Location: Australia
Quote: (The_Real_Chris @ 14 Jul. 2009, 03:55 )

Well Genestealers (roughriders on combat drugs), Lictors (teleporters on combat drugs),

TRC

Have you actually played the nid list with these forces?

If so, were you not effected by the excessive blast markers and the like that these things attract?

With a 3+ initiative, acting with these things first when you need them are not always viable

_________________
Frogbear is responsible for...
Previous World Eaters
Previous Emperor's Children
Previous Death Guard
Previous Imperial Fists
Previous Chaos Squats


Top
 Profile Send private message  
 
 Post subject: Few questions
PostPosted: Tue Jul 14, 2009 9:08 am 
Brood Brother
Brood Brother
User avatar

Joined: Sat Aug 02, 2008 3:22 pm
Posts: 5682
Location: Australia
Next Idea: How about the +2 to Rally rolls only being there to rally and not to remove Blast Markers?

That way, the nids become more suseptible to shooting.

Thoughts?

_________________
Frogbear is responsible for...
Previous World Eaters
Previous Emperor's Children
Previous Death Guard
Previous Imperial Fists
Previous Chaos Squats


Top
 Profile Send private message  
 
 Post subject: Few questions
PostPosted: Tue Jul 14, 2009 10:48 am 
Brood Brother
Brood Brother

Joined: Mon Oct 25, 2004 12:17 pm
Posts: 606
Quote: (Hena @ 14 Jul. 2009, 10:45 )

Quote: (frogbear @ 14 Jul. 2009, 11:08 )

Next Idea: How about the +2 to Rally rolls only being there to rally and not to remove Blast Markers?

I don't understand. Could you explain more explicitly where should the +2 only work and where it shouldn't?

I think he means if formation is broken they get +2 to rally test but if formation is NOT broken, just with blast markers, they don't get +2 modifier.

_________________
www.tneva.net


Top
 Profile Send private message  
 
 Post subject: Few questions
PostPosted: Tue Jul 14, 2009 10:57 am 
Brood Brother
Brood Brother
User avatar

Joined: Sat Aug 02, 2008 3:22 pm
Posts: 5682
Location: Australia
Quote: (tneva82 @ 14 Jul. 2009, 10:48 )

Quote: (Hena @ 14 Jul. 2009, 10:45 )

Quote: (frogbear @ 14 Jul. 2009, 11:08 )

Next Idea: How about the +2 to Rally rolls only being there to rally and not to remove Blast Markers?

I don't understand. Could you explain more explicitly where should the +2 only work and where it shouldn't?

I think he means if formation is broken they get +2 to rally test but if formation is NOT broken, just with blast markers, they don't get +2 modifier.

:agree:

Afterall, this is the biggest gripe against the nids, that you cannot shoot them into oblivion.

This is Morgan's idea by the way. I do not want to steal his thunder

Cheers.......




_________________
Frogbear is responsible for...
Previous World Eaters
Previous Emperor's Children
Previous Death Guard
Previous Imperial Fists
Previous Chaos Squats


Top
 Profile Send private message  
 
 Post subject: Few questions
PostPosted: Tue Jul 14, 2009 11:12 am 
Brood Brother
Brood Brother
User avatar

Joined: Sat Aug 02, 2008 3:22 pm
Posts: 5682
Location: Australia
Quote: (Hena @ 14 Jul. 2009, 11:05 )

My main opposition to this is that one of the main points of the rule is to reduce rolling in end phase. I think that rolling twice for most of your formation is not a good thing. We used to do it and it's not a good thing. With +2 you only need to roll twice for broken swarms of which there is less. Also if you break a formation by shooting, you practically have killed all synapse and then you don't need to roll them at all (ok, you can break them without killing all synapse but it doesn't really happen). So only situation where this twice rolling comes up is when Tyranids are broken in assaults.

Hena

There is no extra rolling.

All that is being put forward that instead of gaining the +2 to the dice when removing blast markers, you do it on the normal initiative (no +2 modifier). The +2 modifier is only for broken formations.

Are we on the 'same page'?

_________________
Frogbear is responsible for...
Previous World Eaters
Previous Emperor's Children
Previous Death Guard
Previous Imperial Fists
Previous Chaos Squats


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 46 posts ]  Go to page Previous  1, 2, 3, 4  Next


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net