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[Lictors] How strong should their attacks be?
A. +1EA, MW, all with first strike 100%  100%  [ 1 ]
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[Lictors] How strong should their attacks be?

 Post subject: [Lictors] How strong should their attacks be?
PostPosted: Thu Dec 11, 2008 3:47 pm 
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I must say I'm surprised, and pleased, that the sniper options seem to be the most popular.

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 Post subject: [Lictors] How strong should their attacks be?
PostPosted: Fri Dec 12, 2008 10:02 am 
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Why's that Chroma? You weren't expecting all those lictor fanatics out there to attempt to keep them as uber MW units we're you? Didn't you know that EA is a game where balance rules and here at taccomms the player base is proudly representative of that?

:;): Only pulling your leg really; i would actually like to hear the reason for your suprise; it struck me as the only real option!

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 Post subject: [Lictors] How strong should their attacks be?
PostPosted: Fri Dec 12, 2008 1:10 pm 
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Quote: (Man of kent @ 12 Dec. 2008, 09:02 )

:;): Only pulling your leg really; i would actually like to hear the reason for your suprise; it struck me as the only real option!

Oh, I think sniper is a very cool choice, but I recall, perhaps incorrectly, the last time it was brought up as a solution to Lictors is was "poo-pooed"... *laugh*

I guess people really can change their minds on the Internet!   :O

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 Post subject: [Lictors] How strong should their attacks be?
PostPosted: Fri Dec 12, 2008 1:47 pm 
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I´m still against sniper for several reasons, especially because of exploit possibilities. But to be honest I am too lazy to dig after my post a year or so ago.....

Soren

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 Post subject: [Lictors] How strong should their attacks be?
PostPosted: Fri Dec 12, 2008 1:55 pm 
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I said it in the other thread and I'll say it again. MW for Lictors feels a little bit over the top. After all, they are not monstrous creatures in 40K. Snipers is an excellent alternative.

/Fredmans

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 Post subject: [Lictors] How strong should their attacks be?
PostPosted: Fri Dec 12, 2008 2:22 pm 
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Quote: (Soren @ 12 Dec. 2008, 12:47 )

I´m still against sniper for several reasons, especially because of exploit possibilities.

I'm just curious what "exploit" possibilities you see?  If anything, sniper is much more restrictive in targetting that MW, as such hits can *only* be applied to enemy units in base contact with a Lictor

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 Post subject: [Lictors] How strong should their attacks be?
PostPosted: Fri Dec 12, 2008 2:41 pm 
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Quote: (Chroma @ 12 Dec. 2008, 13:22 )

Quote: (Soren @ 12 Dec. 2008, 12:47 )

I´m still against sniper for several reasons, especially because of exploit possibilities.

I'm just curious what "exploit" possibilities you see?  If anything, sniper is much more restrictive in targetting that MW, as such hits can *only* be applied to enemy units in base contact with a Lictor

Why can they only be applied to units in BtB? The revised CC rules have allowed hits to be passed onto all units within 15cm. That is the main reason some of us were against the changes in the first place.

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 Post subject: [Lictors] How strong should their attacks be?
PostPosted: Fri Dec 12, 2008 2:53 pm 
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Quote: (Tiny-Tim @ 12 Dec. 2008, 13:41 )

Why can they only be applied to units in BtB? The revised CC rules have allowed hits to be passed onto all units within 15cm. That is the main reason some of us were against the changes in the first place.

The sniper ability has more stringent targetting restrictions than regular attacks and specifies that such attacks may *only* be applied to units in range of the sniper weapon, so a "special rule" trumps the normal targetting freedom in an assault; since Lictor Claws have range (base contact), the sniper portion may only be applied to enemies in base contact.




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 Post subject: [Lictors] How strong should their attacks be?
PostPosted: Fri Dec 12, 2008 2:57 pm 
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The Sniper rule says that "if they hit the attacker can choose which enemy unit is hit from those within range and in line of fire of the sniper unit" , so if the range is base contact then couldn't you only select unit in base contact?

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 Post subject: [Lictors] How strong should their attacks be?
PostPosted: Fri Dec 12, 2008 2:59 pm 
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Quote: (Pulsar @ 12 Dec. 2008, 13:57 )

The Sniper rule says that "if they hit the attacker can choose which enemy unit is hit from those within range and in line of fire of the sniper unit" , so if the range is base contact then couldn't you only select unit in base contact?

That is correct.

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 Post subject: [Lictors] How strong should their attacks be?
PostPosted: Fri Dec 12, 2008 4:04 pm 
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Theoretically a Lictor attack could end up assigning more hits than there are units in B-B. So what happens in this case? For example 4x Lictors attack 6x marines with rhinos

R  R  R

M  M  M  M  M  M
L   L   L   L

I presume that extra hits over the first 4 would spill over onto nearby Marines and Rhinos, but "sniper" would only apply to the four marines in contact, correct? (in any case, it is likely to end in tears for the marines :laugh: )

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 Post subject: [Lictors] How strong should their attacks be?
PostPosted: Fri Dec 12, 2008 4:08 pm 
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Quote: (Ginger @ 12 Dec. 2008, 15:04 )

Theoretically a Lictor attack could end up assigning more hits than there are units in B-B. So what happens in this case? For example 4x Lictors attack 6x marines with rhinos

R  R  R

M  M  M  M  M  M
L   L   L   L

I presume that extra hits over the first 4 would spill over onto nearby Marines and Rhinos, but "sniper" would only apply to the four marines in contact, correct? (in any case, it is likely to end in tears for the marines :laugh: )

Assign normal hits as "normal", which allows for "spill over", and sniper hits to any possible targets in base contact with a Lictor (Aim for the Chaplain!)... then roll saves for them all; I don't believe there's an "order of operations here at all.

If all the Lictors hit will all their attacks, you could assign the four sniper attacks to the first four Marines, and then assign the "normal" hits to the next four units, hitting a total of eight in all... though I'd still tend to focus on any characters in the formation... *laugh*




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 Post subject: [Lictors] How strong should their attacks be?
PostPosted: Fri Dec 12, 2008 4:16 pm 
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Quote: (Ginger @ 12 Dec. 2008, 15:04 )

Theoretically a Lictor attack could end up assigning more hits than there are units in B-B. So what happens in this case? For example 4x Lictors attack 6x marines with rhinos

Lictors, or any close combat unit, with *any* kind of "extra attack" can cause this to happen in the errataed assault rules, btw.

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 Post subject: [Lictors] How strong should their attacks be?
PostPosted: Fri Dec 12, 2008 4:46 pm 
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A more interesting example is when two lictors are in base contact with one marine, and the rest of the marines are firefighting.

Assuming all attacks hit, the marine in base contact will take 3 hits (1 normal, 2 sniper) and another marines take 1 hit.

Normal hits are applied first, so one in base contact, one not. The sniper hits have to go in base contact, so tada, 3 hits on one very screwed marine base.

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 Post subject: [Lictors] How strong should their attacks be?
PostPosted: Fri Dec 12, 2008 9:19 pm 
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Lictors got the first set of Rending Claws back in 3e (Rending Claw rules, but applied to the big claw "Scything Talons"), then other units got Rending Claws ('stealers).  With the slight nerf (OK, serious nerf) that Rending got in 5e, Sniper is a better representation of what they can do than MW.  And Lictors should have First Strike for the ambush/assault fluff.

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