On instinctive...
I don't think Tyranids should break.
Shot up, out of contact, out of position, none of that matters to them... they've got *instincts* to carry them through the rough patches, they don't hunker down and do nothing when the going gets tough; they're bred for it.
I agree that such a thing can be confusing and/or counterintuitive, but that's because it's a *new rule*; it changes things, challenges assumptions, and creates situations you're not used to. I feel that experience with it (and clarification and tuning), not just reading it without playing it, will solve almost all difficulties with it.
This is *far* better than the old "Unstoppable" rule, which, I believe, almost single-handedly turned a lot of people off of playing against the Tyranids.
Yes, there are some apparent quirks.
Assaulting an unactivated swarm, beating it into instinctive allows the survivors to high-tail off to potentially attack something else, yes. But, 1) it's now going to have a harder time making that roll to engage, and 2) if it loses, you're going to have some bare-naked Synapse creatures sitting around just waiting to be popped!
This means you've got to think differently when you fight against the Bugs... instead of trying to take out unactivated formations, you need to try and take on *activated* formations, so you don't give them that "adrenal boost" or however you want to view it.
The "failed hold then hold" thing... well, that's something that's actually been lurking within the rules since the beginning! It's just that so few people *choose* to take a Hold action. Any formation can take a Hold actions... and if they fail their activation... well, they still Hold! They get a Blast marker and can't retain, but that's it, so I fail to see why it's so "weird" for Tyranids to, essentially, do the same thing? It still sucks as an order! *laugh*
Lastly, at least, "on instinctive", I may re-write it so that instinctive formations count as having as many Blast markers as units, since they *are* confused, and that will lessen the strength of the "lost assault rush".
_________________ "EPIC: Total War" Lead Developer
Now living in Boston... any EPIC players want to meet up?
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