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Synapse Node

 Post subject: Synapse Node
PostPosted: Thu Aug 30, 2007 11:36 pm 
Purestrain
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(Hena @ Aug. 30 2007,19:57)
QUOTE
Marconz, you did it on the objective way, right. How did it feel?

Well it was not really any different to what I would normally do with a GSN because I just had it as my blitz with dactylis :)

I think a more interesting test would be having it near the halfway line with a big nexus or attack swarm or something as Neal Hunt mentions. Like I said I wasn't sure if that was allowed when playing the game the other week so didn't do it.

Also can enemy capture an instinctive GSN or do they have to kill it first?

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 Post subject: Synapse Node
PostPosted: Fri Aug 31, 2007 2:23 am 
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(Markconz @ Aug. 30 2007,23:36)
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Also can enemy capture an instinctive GSN or do they have to kill it first?

Questions like that are the main reason I'd prefer it as a "unit" vs an "objective replacement"...  *laugh*

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 Post subject: Synapse Node
PostPosted: Fri Aug 31, 2007 6:45 am 
Purestrain
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So are we still ditching lesser nodes? (votes yes)

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 Post subject: Synapse Node
PostPosted: Fri Aug 31, 2007 7:34 pm 
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(Hena @ Aug. 31 2007,17:07)
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Well the game fell out. But next time I get a chance I will try this out.

Oh, I know that pain... *sigh*

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