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[Red Queen] Red Queen Rising Battle 4

 Post subject: [Red Queen] Red Queen Rising Battle 4
PostPosted: Wed Oct 25, 2006 12:24 am 
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Well, after a bit of a hectic hiatus, got in another Red Queen Rising battle.

This one was another Hit and Run scenario, with the Imperials as defenders and the Tyranids attacking their positions.

As well, we decided that the "garrison" forces would consist of Steel Legion formations, while the reinforcements would be Space Marines.

Made for quite an interesting game, more details to come!

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 Post subject: [Red Queen] Red Queen Rising Battle 4
PostPosted: Wed Oct 25, 2006 12:25 am 
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Intrusion - Prologue

(Story to come)





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 Post subject: [Red Queen] Red Queen Rising Battle 4
PostPosted: Wed Oct 25, 2006 12:27 am 
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Battle 4 - Intrusion

Scenario:

Hit and Run (variant) - 2500 points.

One Imperial "installation" replaced by Fortified Bunker.

Tyranids have 30cm x 30cm starting edges.

Turn 2 reinforcements require 30cm+ movement.

Rules Used:

All experimental rules.
Tyranids 7.1
Space Marines 1.1

Special Rules:

Mixed Imperial Forces, Strategy Rating 4 (More than 50% Marines)

"Favour of the Queen" - one Synapse group, and associated Brood creatures, gains invulnerable saves.

Restrictions

No Tyranid war engines
No Lesser Synapse Nodes
0-1 Terminator Detachments.
1 Commissar





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 Post subject: [Red Queen] Red Queen Rising Battle 4
PostPosted: Wed Oct 25, 2006 12:49 am 
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Looking forwards to it. :)

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 Post subject: [Red Queen] Red Queen Rising Battle 4
PostPosted: Wed Oct 25, 2006 12:52 am 
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Armies Used

Imperial Defenders - ?600 points

Infantry Company
Commissar

Rough Riders

Baneblade

Nomad Marines Reinforcements - ?1900 points

Turn 2 Arrival

Bikes Detachment
Chaplain

Land Speeder Detachment
Librarian

Scouts Detachment
2 Razorbacks (Lascannons)

Turn 3 Arrival

Terminator Detachment
Captain
4 Land Raiders

Vindicator Detachment
Librarian
Hunter

Tyranid Raiding Swarm - 2495 points

Lictor Swarm 1
3 Lictors

Lictor Swarm 2
3 Lictors

Genestealer Swarm
6 Genestealers

Attack Group 1
1 Hive Tyrant, Winged
3 Haruspex
2 Exocrine
3 Raveners
6 Gargoyles

Attack Group 2
1 Hive Tyrant
5 Zoanthropes
1 Carnifex (Screamer-Killer)
1 Ravener
2 Termagaunts

Attack Group 3 - Favour of the Queen
1 Hive Tyrant
6 Carnifex (Screamer-Killer)
1 Zoanthrope

Assault Group 1
3 Tyranid Warriors
3 Raveners
2 Hormagants
5 Termagaunts

Assault Group 2
3 Tyranid Warriors
4 Raveners
2 Hormagants
5 Termagaunts

11 Mycetic Spores





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 Post subject: [Red Queen] Red Queen Rising Battle 4
PostPosted: Wed Oct 25, 2006 1:08 am 
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Deployment

The Imperial defenders were deployed with the Baneblade and Rough Riders near the Sensor Array and the Infantry Company dug-in at the fortifications around the Command Bunker.  All detachments began the game on overwatch.

Tyranids kept both Lictor Swarms in reserve for teleport.

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 Post subject: [Red Queen] Red Queen Rising Battle 4
PostPosted: Thu Oct 26, 2006 11:12 pm 
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Turn 1

Both Lictor swarms show up, one near Supply Depot 1 and the other outside of the Astropathic Relay.



Strategy Roll: Tyranids

Hungry and perturbed, Lictor Swarm 2 leaps upon Supply Depot 2, slashing and shredding? and doing a single DC of damage.

The Baneblade revs up its motors to advance on the other Lictors, but gets bogged down and the crew regroups.

Attack Swarm 1 attempts to wing its way onto the battlefield, but the wind is off and they only manage a single move.

The Rough Riders gallop back to engage Lictor Swarm 1 in a firefight, and the Lurks are wiped out! ?(The shame!)

Attack Swarm 2 doubles forward and their fire does 1DC damage to the Baneblade.

Seeing the tide of approaching Xenos, the Infantry Company stays on overwatch.

Attack Swarm 3 scrambles forward on a march, approaching the Baneblade.

The Genestealer Swarm also marches near the Baneblade.

Assault Swarm 1 doubles on the Baneblade and breaks it, causing the large tank to rumble away from them.

Assault Swarm 2 marches into Supply Depot 1, easily navigating the razorwire, but two Termagants are taken out by the Infantry Company's overwatch fire.

End of Turn: The Baneblade fails to rally, and the two shot up Termagants scrape themselves back together.

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 Post subject: [Red Queen] Red Queen Rising Battle 4
PostPosted: Thu Oct 26, 2006 11:32 pm 
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Turn 2

The Bikes, Land Speeders, and Scouts show up as reinforcements.



Strategy Roll: Tyranids

Lictor Swarm 2 completely befouls Supply Depot 2.

Attack Swarm 3 doubles forward to put a Blast marker on the Rough Riders.

The Scouts advance over the hill to fire ineffectively on Assault Swarm 2.

The Land Speeders are unsure of the proper approach vector and simply move onto the battlefield.

In a flurry of claws and lances, the Genestealers engage the Rough Riders.  Five Rough Riders are torn down, but they manage to skewer all six Genestealers in return!  Though broken, the last surviving Rough Rider wins by default!  (Genestealers done in by horsemen, it's sickening!)

With the support of both the Scouts and the Land Speeders, the Infantry Company leaves their fortifications to engage Assault Swarm 2 in a firefight.  Incredibly, not a single Guardsman is hurt and the Assault Swarm is reduced to merely its three starting Warrior units. (OUCH!)


Assault Swarm 1 engages the Sensor Array and does 1DC of damage.

The Bike Detachment engages in a drive by of Lictor Swarm 2, and in two rounds of combat, wipes out the Bugs with no loss at all.

Attack Swarm 1 doubles to fire on the Land Speeders, placing 1BM.

Attack Swarm 2 doubles through the woods, losing 1 Zoanthrope to the trees, and places another Blast marker on the Land Speeders.

End of Turn: Again the Baneblade fails to rally, though the brave Rough Rider does, and, with the use of Mycetic Spores, the Spawning Pool is emptied.

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 Post subject: [Red Queen] Red Queen Rising Battle 4
PostPosted: Fri Oct 27, 2006 12:00 am 
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Turn 2

The Terminators in Land Raiders and the Vindicators arrive.  Assault Swarm 2 picks up some Brood creatures from the nearby Attack Swarms.



Strategy Roll: Imperials

Feeling cocky, the Infantry Company, with the support of the Land Speeders and Scouts engages the intermingled Attack Swarms 1 and 2, and Assault Swarm 2.  

Things don't go so well for the Imperials this time as only the Imperial Commander survives after bringing down 3 Haruspex, 3 Gargoyles, and 3 Termagants.

The Scouts then sustain fire on Attack Swarm 2, to no effect.

Assault Swarm 1 engages the Sensor Array and does another DC of damage to it.

Attack Swarm 3 doubles towards the Astropathic Link building and fires on the broken Baneblade causing 1DC damage in the confusion.

The Vindicators roll forward on a double and blast Assault Swarm 1? killing 1 Hormagaunt.

The Land Speeders advance on Attack Swarm 3, crisping 1 Carnifex.

Attack Swarm 2 doubles towards the Vindicators and the Zoanthropes blast apart the Hunter and 1 Vindicator.

Attack Swarm 1 sustains fire on the Land Speeders and everyone, including the Exocrine, misses!  (DANGIT!)

The Bikes race forward to engage Attack Swarm 3, with the support of the Land Speeders and the Vindicators and kill 2 Carnifex and the Zoanthrope, but the Tyranids refuse to budge.

Assault Swarm 2 is still too shaken to successfully engage the Scouts and elects to shoot instead, placing 1 BM on the neophyte Marines.

With a loud battlecry, the lone Rough Rider weaves amongst the Tyranids to engage the Hive Tyrant of Attack Group 3? and a Carnifex counter-charges into one of the Vindicators.  The brave Rough Rider is killed, the Vindicators wiped out, and the crew of the nearby Baneblade bails out and high-tails it out of there!


The Terminators advance and deploy from their Land Raiders to fire on Attack Group 3, but the Favour of the Queen keeps them all alive?

End of Turn: The broken Bikes and the Infantry Company fail to rally, and, again, with the use of Spores, the Spawning Pool is emptied.

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 Post subject: [Red Queen] Red Queen Rising Battle 4
PostPosted: Fri Oct 27, 2006 12:11 am 
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Turn 4

No teleports.

Strategy Roll: Imperials

The Land Speeders advance on Attack Swarm 3 and vapourize a Carnifex.

The Terminators engage Assault Swarm 1 in an attempt to clear the Sensor Array? and fail.  One Tyranid Warrior is brought down as are 2 Termagants, but the cost of a Land Raider and 2 Terminators is not worth it and the Tyranids narrowly win.

Attack Swarm 3 engages the Bikes, scattering them all while losing 1 Carnifex.

Attack Swarm 2 doubles back to fire on the Scouts, breaching 1 Razorback.

In a desperate bid, the Scouts engage the intermingled Attack Swarm 1 and Assault Swarm 2.  They take out 1 Tyranid Warrior, but are themselves wiped out in turn.

Assault Swarm 1 tears apart the Sensor Array, completely destroying it.

Attack Group 1 despoils Supply Depot 1 by doing 3DC damage to it.

Assault Group 2 wants in on the fun, but fails to engage the Command Bunker and shoots ineffectively at it?

End of Turn: The Infantry Commander rallies, and the use of Mycetic Spore leaves only a single Carnifex in the Spawning Pool.

Imperials: 15 vs Tyranids: 13 - Narrow Imperial Victory

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 Post subject: [Red Queen] Red Queen Rising Battle 4
PostPosted: Fri Oct 27, 2006 3:16 am 
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Hi Chroma,

Cool battle report. Thanks for sharing!

I love the astropathic relay...

*** What's it made out of? ***

Shalom,
Maksim-Smelchak.

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 Post subject: [Red Queen] Red Queen Rising Battle 4
PostPosted: Fri Oct 27, 2006 8:48 am 
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Nice rep again Chroma, talk about building up the suspense though!

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 Post subject: [Red Queen] Red Queen Rising Battle 4
PostPosted: Fri Oct 27, 2006 1:17 pm 
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(Hena @ Oct. 27 2006,04:23)
QUOTE
The pictures showed many times that the hive tyrant was at the edge of it's swarm. Any reason bikes/land speeders/other fast marines didn't move to fire/engage on that side in order to kill the tyrant?

Actually, the Hive Tyrant leading the Carnifex was hit *three* times with MW attacks, and each time it made its invulnerable save.  My opponent did things like positioning the Speeders so that only the Tyrant and a single Carnifex would be in LOS and such, but it seems the Queen really favours that Hive Tyrant!

And that was about the only real good luck I had in the game.  I can't believe how tough it was to crack open 4DC 4+ armour "installations"!  *sigh*

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 Post subject: [Red Queen] Red Queen Rising Battle 4
PostPosted: Fri Oct 27, 2006 1:28 pm 
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(MaksimSmelchak @ Oct. 27 2006,03:16)
QUOTE
I love the astropathic relay...

*** What's it made out of? ***

The building (which is a separate model) is made out of a plastic CPU shipping shell, decorated with plasticard and bits.

The actual "Relay" objective marker is a MkIII Warlord foot and the radar/sensor dish from an Ordinatus Golgotha (which I have *NO* idea how I had in my bitz box!).

The Warlord feet make excellent bases for any kind of fixed gun or sensor.

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