Ok, my comments :
1 - The scenario is lots of fun. As a tyranid attacker you are bound to suffer, and on turn 3 (-or was it 4), I lost more than one third of my army. The dead pile was huge... and to know that you must cross the whole battlefield is really something, with all this artillery... I think the scenario is balanced (2500 + fortification against 3750), but for one thing : the secondary objectives should be placed by the defender, not the attacker.
As it is, it is difficult for the defender to control all three objectives, knowing I would place the secondary obj near the middle of the table... And he needs all the room he has to build a deep defense...
The razor wire was really usefull in that it channelled my advance. The minefields are not that meaningfull.
The concealment rules add some chrome to the expense of several question (when do you trigger a minefield?). That is the opinion of my friend. Personally, I think he did not use those rules as best as he could, and I did manage to spring all the traps by the end of turn one (I'm pretty happy with the way I used the lictors and genestealers, and the shadowsword is a cherry on top (granted, a very big big heavy cherry, but a cherry nonetheless). Should he had kept a hidden inf. close to the secondary objectives, I would have been hard pressed to box him around the blitz...Anyhow...
The tyranids are doind well. The list is playable as it is. Personnaly I would still change a few things: I'd rather have gaunts moving 15 cm, DC3 Greater synapse nodes garrisoning but not teleporting, and Spawning cost for hierodules being infinite (yes, no WE regen is my take) but it is playable as it is.
The hierophant take time to reach the other edge, but once sitting near an objective, they rock. We also feel they are correctly priced.
Harridans 2DC are fragile and I'd rather see them DC3, but I can live without.
Spawning is by no means too much. I was really unable to regen back and the dead pile soon became huge. Maybe we have gone too much?
Limiting One spore (D3) and upon order, is probably too much.
Replacing +6 for +D6 for the dominatrice is way funnier.
Spawning upon order is fun, and not too powerfull. It gives something to do to the synapse nodes..
BTS is ok if we count 1DC=1 points. Else, how is anybody going to spend half their points in a dominatrice?
My opponent only complains are : Lesser Synapse nodes can and will be abused. It is too nice a combo teleport+cheap price. You can keep them till the last turn and voila! Up its points (100? 150?)... I don't think I agree...but I can see the problem... What about a formation of three for 150 points?
Other things will come, but now, to rest...
Bye
_________________ Cobalt
|