(Lord Inquisitor @ Sep. 10 2007,21:19)
QUOTE
However, I'd be amenable to removing Fearless from the Death Guard and the World Eaters, except perhaps a core cadre of absolute nutters.
Well, I think fearless is very characteric for DG, they are suppoused to to take all the punisment you can give them and still come to ask for more (resilence!). Or at least somesort of ATSKNF for lost assaults. Or do you have some fluffy reason why 4 loyalist devastator stands after losing with 1 point of resolution wont lose any men when 4 Death Guard veterans after 10 000 years of battle would lose 1 stand in exatly same situation (or 4 resolution would wipe 4 DG or only 2 marines)? Small formation combined with death by resolution is BIG drawback (and without any bonuses for assault like their loyalist buddies (ATSKNF) or big formations like Black Legion).
I think fearles fits perfectly for Cult-Marines. Exspecially for DG. (I have Slaanesh army too)
But when you do make changes to DG list PLEASE make contagion towers 4 for 325 (same as in Lost and Damned) and lesser deamons 20 points/per one. No one (well, at least me) will field 7 contagion towers for 650 points.
And Hena, I hate spawning. 
____
Game was great, it is uncommon for me to win Hena and even more uncommon to win his tyranids (second victory, and first one was stupid one with 2 landas which landed on objectives (ah, old times: when aircraft could claim objectives)).
My starship should have kill the hiero and major node, but no (2 DC on Hiero and 4 on Node). On my first turn Towers shot like grots, but in third turn one great shooting (and great saves from Hena) turned the whole game.
This was fourth game with DG. And second victory.
I think DG:s list is very good, not too powerfull (I have lost to orks and BL with it).