lord-bruno wrote:
That can be applied to every army too.
I don't understand your point here
lord-bruno; that such a concept "can be applied to every army too" is irrelevant, those armies weren't *designed* with such a concept in mind, so it isn't represented at EPIC scale, Tyranids have been designed to represent this concept, to make them more "alien" and frightening.
arkturas wrote:
I personally don't see any problem with spawning but I do feel that the only solution to Morgan Vening's specific issues is to completely drop spawning to allow standard combat tactics to work.
"Standard combat tactics" *shouldn't* work against Tyranids; they're an alien and "new" threat, those they fight need to develop new strategies and tactics to defeat them. The "assault to strip away non-
fearless units to expose Synapse to other fire[/i] is a perfect example of a new anti-Tyranid tactic, something you wouldn't normally do against other armies.
To me, that's a *good* thing.
Honestly, if you want "simple" Tyranid army, you can do a pretty convincing "counts-as" using the bog standard Orks list, creating a horde of nasty hand-to-handers with a smattering of shooting/FF ability. Personally, I want them to play as a tough and weird and scary army that's different from anything else. I've never had an opponent express despair at fighting Bugs, I've heard "That was tough.", or "I didn't think I'd beat them.", or "Wow, I got eaten!", or "I need to figure out how to beat that...", but never a "I will never fight them again!"
If you'd be up for it
Morgan, or anyone else, get some opponents together and tell them ahead of time that you're fielding Tyranids and ask them to bring what they think an specifically chosen anti-Tyranid army and see how they fare. One note, if they bring fairly "shooty" armies, it'll be pretty obvious that they're still thinking conventionally. Heck, you don't even have to play out any games, just do it as a thought exercise to see what people think would be "good" against Tyranids.