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[Rules] Tie-breaker calculation |
Chroma
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Post subject: [Rules] Tie-breaker calculation Posted: Sat Jun 20, 2009 2:04 pm |
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Brood Brother |
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Joined: Fri Jun 24, 2005 3:06 pm Posts: 9684 Location: Montréal, QC, Canada
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I think you mean Tie-breaker calculation.
I've always wanted it to be:
1) Synapse count triple their normal cost 2) Independent count normal cost 3) Broods count nothing
But Jaldon felt that the Hive Mind even cares about Broods, so they had to have some value... I disagree with that from a game mechanics perspective though.
_________________ "EPIC: Total War" Lead Developer
Now living in Boston... any EPIC players want to meet up?
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fredmans
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Post subject: [Rules] Tie-breaker calculation Posted: Sat Jun 20, 2009 2:48 pm |
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Brood Brother |
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Joined: Wed May 28, 2008 3:15 pm Posts: 1316 Location: Stockholm, Sweden
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Counting VP:s where models are recycled or even created (undead necromantic armies for instance) always create VP problems. If Brood creatures were to be removed completely from the process, I would find it elegant. It would also reinforce the Synapse BTS rule.
/Fredmans
_________________ Follow my Epic painting projects: Tyranids vs Steel Legion and Inquisition vs Lost and the Damned @ http://www.tacticalwargames.net/taccmd/viewtopic.php?f=7&t=14636
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