Nid Spawning Ideas POLL |
jaldon454
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Post subject: Nid Spawning Ideas POLL Posted: Thu Aug 14, 2008 1:29 pm |
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Brood Brother |
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Joined: Wed May 14, 2008 4:38 am Posts: 303 Location: Utah, Texas, or some Pacific Island
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Daemonkin, you are welcome to enter the lion's den, input from all is welcomed.
It seems that I have likewise been unclear, because I really like the approach of adding and subtracting dice, it is a simple mechanic that works well. However, adopting this approach of merely allowing each synapse group 2D3 without reference to it's cost would seem to allow me to buy 10 Hive tyrants and assuming that half are suppressed in some way, to re-spawn 15 points per turn which some might think a little excessive.
I will be watching for this in further playtesting, and if it becomes a problem then I will limit the formation to two Hive Tyrants and remove the option to take just one.
However, I ran it through twice and the single Hive Tyrants were horribly exposed to enemy fire as only ONE Syanpse group can control a single swarm. My opponents in both games targeted every Tyrant they could and by the close of turn two half of them were dead in both games.
This is not to say somebody couldn't figure out a way to abuse it that I haven't thought of as yet, two battles are hardly a full playtest.
Thanks All...........
Jaldon
_________________ I know a dead parrot when I see one and I'm looking at one right now. Tyranid AC
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