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[Discussion] The Anphelion Project

 Post subject: [Discussion] The Anphelion Project
PostPosted: Tue Nov 27, 2007 12:13 am 
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Well, I finally got a chance to read over most of Imperial Armour IV: The Anphelion Project... seems someone really enjoyed the Aliens movies... and Jurassic Park!  *laugh*

So, a couple things came up while reading it, and I'd like to discuss them in terms of Tyranid development.

1) "The Horror"... a lot of the big beasties have this, they're both physically and psychically terrifying, but I don't think that's reflected in their EPIC stats... would it be bad to add inspiring to some of the larger creatures, including Bio-Titans to show this?

2) Harridans aren't really Synapse creatures, at least not as presented here.  Should they be changed to Independent, perhaps a swarm of 1-3 and make Vituperators the only "flying" Synapse?

I'm hoping for a chance to re-read it again soon to see if anything else jumps out at me...  :D

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 Post subject: [Discussion] The Anphelion Project
PostPosted: Tue Nov 27, 2007 5:41 am 
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I can see people moaning about multiple DC creatures in swarms :D for starters


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 Post subject: [Discussion] The Anphelion Project
PostPosted: Tue Nov 27, 2007 6:03 am 
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I dunno. I don't think I'd mind 1-3 of them for like 200 points each or so. Maybe 150-200 points. That'd put them in the same area as Warhound Packs, I think. High mobility units which can move ahead of the main swarm, shoot pretty well and assault very well. Doubt they'd be much worse then Warhound Packs over all, to be honest.

I keep thinking about the critical hits on various super-heavies and I can't help but keep thinking that most of them really ought to have a chance to do nothing, and probably shouldn't be suffered until the end-phase of the turn. For the Harridan for instance maybe something like 'Wings Damaged. Roll a D6 in the end phase: 1. Harridan crashes to the ground unable to sustain its altitude and abilities. Remove it as a casualty. 2-3. The harridan's wings have been badly mangled, body struggling to repair them as it attempts to remain in the air, speed is reduced by 5cm. 4-6: Harridan's wings are repaired by its regenerative systems, allowing it to maintain its airflight for the time being, the critical hit has no effect.'

Just an idea, mostly. And totally in the wrong place. But figured I'd propose it. I'd reserve it mostly for the larger war-engines though. With over 3 DCs, primarily, in order to add to their resilience.






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 Post subject: [Discussion] The Anphelion Project
PostPosted: Tue Nov 27, 2007 6:03 am 
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Sounds like change for change sake based on the latest 40k fad more than anything else to me, and I really haven't been impressed with the FW books.

'The Horror' has been discussed before, with the conclusion being that adding inspiring just didn't sound right in EA. Just having them big and mean in assaults shows the effect well enough. Or in my rule variant the way they are automatically getting a morale boost in combat anyway most of the time. Note 'horror' can be on thrope and tyrants up in 40k.

Harridans - if they are independent they can't gargoyles sitting on them, and gargoyles sitting on them is cool. Keep em synapse as they always have been.
Ditch the vituperator.

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 Post subject: [Discussion] The Anphelion Project
PostPosted: Tue Nov 27, 2007 8:25 am 
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If you see the Harridans soooo fragile. Why not make a Synapse Group of more than one Harridan? So 2-3 Harridans together could form a Synapse Group.

This would get rid of the strange image of a swarm of Trygons led by a flying creature only because they have the same speed.

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 Post subject: [Discussion] The Anphelion Project
PostPosted: Tue Nov 27, 2007 3:34 pm 
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I would take issue with the loss of the Harridan as a synapse in the Phase III list.

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 Post subject: [Discussion] The Anphelion Project
PostPosted: Tue Nov 27, 2007 3:54 pm 
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(Markconz @ Nov. 27 2007,05:03)
QUOTE
Sounds like change for change sake based on the latest 40k fad more than anything else to me, and I really haven't been impressed with the FW books.

Way to kill a discussion...  :D

I'm just tossing ideas out there for debate/analysis; FW, and the Anphelion Project, are our sources for (the current) Hierodules and Meiotic Spores, so should we just toss them out as well if we don't like the Imperial Armour books?

The Forge Worlds stats for Hierodules and Hierophants make them a lot more scary than I think they're represented in EPIC currently... not their "DC", but their weapons and abilities.

As to "The Horror", it's an option on some lesser creatures, but is something baseline for the Hiero-types.  Why would "Terrifying (counts as inspiring) be hard to swallow?

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 Post subject: [Discussion] The Anphelion Project
PostPosted: Tue Nov 27, 2007 11:23 pm 
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Actually Black Legion's idea isn't too bad. If they become a 3 strong swarm they will have 12 gargoyles for an air assault....


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 Post subject: [Discussion] The Anphelion Project
PostPosted: Tue Nov 27, 2007 11:33 pm 
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(Chroma @ Nov. 27 2007,13:54)
QUOTE
I'm just tossing ideas out there for debate/analysis; FW, and the Anphelion Project, are our sources for (the current) Hierodules and Meiotic Spores, so should we just toss them out as well if we don't like the Imperial Armour books?

I'm not saying toss them out, I'm saying we don't have to try and replicate every little 40k special rule by some epic mechanic. We just ask the question, are our stats a good representation of this units abilities? Also having seen some of the FW and Apocalypse stuff in action, balance seems to have been a very secondary consideration...

Epic Tournament balance, and fun, is the primary goal I think.

So small deal. I'm just saying I don't think this would add much and it would look weird. Tyranids just don't get 'inspired'.

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 Post subject: [Discussion] The Anphelion Project
PostPosted: Tue Nov 27, 2007 11:42 pm 
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(Markconz @ Nov. 27 2007,22:33)
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So small deal. I'm just saying I don't think this would add much and it would look weird. Tyranids just don't get 'inspired'.

Yeah, but they *do* demoralize the enemy...  and now that our actual opponents aren't demoralized by "Unstoppable", we gotta do *something* to shake them up!  *laugh*

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 Post subject: [Discussion] The Anphelion Project
PostPosted: Tue Nov 27, 2007 11:43 pm 
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(Dave @ Nov. 27 2007,14:34)
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I would take issue with the loss of the Harridan as a synapse in the Phase III list.

Yeah, that would be a blow to the Phase III list.

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 Post subject: [Discussion] The Anphelion Project
PostPosted: Tue Nov 27, 2007 11:45 pm 
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(Chroma @ Nov. 27 2007,21:42)
QUOTE

(Markconz @ Nov. 27 2007,22:33)
QUOTE
So small deal. I'm just saying I don't think this would add much and it would look weird. Tyranids just don't get 'inspired'.

Yeah, but they *do* demoralize the enemy...  and now that our actual opponents aren't demoralized by "Unstoppable", we gotta do *something* to shake them up!  *laugh*

Well like I said, in my rule variant, this already happens, opponents get shook up alright but the bugs don't...  :;):

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