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			| [Discussion] Swarm size restrictions | 
	
			| Chroma | 
				
				
					|  Post subject: [Discussion] Swarm size restrictions  Posted:  Fri Sep 21, 2007 3:02 am  |  | 
		
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					| Brood Brother |  
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					|  |  Joined: Fri Jun 24, 2005 3:06 pm
 Posts: 9684
 Location: Montréal, QC, Canada
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					| I introduced the "Synapse (x)" idea in my latest releases in an attempt to limit swarms from getting "too big".
 With the introduction of the "Instinctive" (or some other semi-breaking) mechanic, is this limit still necessary?
 
 Have people found it a hindrance or benefit?  Thoughts from both Bug players and opponents would be great!
 _________________
 "EPIC: Total War" Lead Developer
 
 Now living in Boston... any EPIC players want to meet up?
 
 
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			| Tiny-Tim | 
				
				
					|  Post subject: [Discussion] Swarm size restrictions  Posted:  Fri Sep 21, 2007 9:04 am  |  | 
		
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					| Hybrid |  
					|  |  Joined: Tue Jul 05, 2005 1:32 pm
 Posts: 4893
 Location: North Yorkshire
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					| I can take it or leave it. The big worry I've had is snipers killing off my Warriors and big parts of my swarms disappearing. _________________
 _________________
 www.epic-uk.co.uk - home of the UK Epic tournament scene
 NetEA NetERC Xenos Lists Chair
 NetEA Ork + Feral Ork + Speed Freak Champion
 
 
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			| nealhunt | 
				
				
					|  Post subject: [Discussion] Swarm size restrictions  Posted:  Fri Sep 21, 2007 2:33 pm  |  | 
		
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					| Purestrain |  
					|  |  Joined: Thu Feb 13, 2003 10:52 pm
 Posts: 9617
 Location: Nashville, TN, USA
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					| There have been several major mechanical changes discussed and tested in various combinations.
 At this point, I think the most important thing would be to take your best shot at choosing the best combination and let it sit long enough to collect a decent pool of data.
 _________________
 Neal
 
 
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