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Batrep: Tyranids vs Orcs, 4k

 Post subject: Batrep: Tyranids vs Orcs, 4k
PostPosted: Mon Aug 14, 2006 7:17 pm 
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Looking forwards to this one... what rules were you using for the Tyranids?

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 Post subject: Batrep: Tyranids vs Orcs, 4k
PostPosted: Mon Aug 14, 2006 8:13 pm 
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(Hena @ Aug. 14 2006,18:45)
QUOTE
Waaaagh Golgit

'Uge Mob with 1 extra boy and grot
2 'Uge Mobs
Great Gargant
Landa
Landa
Warband with 2 extra nobz
2 Fighta-Bomma squadrons with 6 FB
Big Blitz brigade with 2 soopa guns

Weird army. 2 landa's, one formation that can actually fill in. Interesting to see how he used them. Landas in my opinion are great at air assaulting, poor at...Well pretty much everything else  :laugh:

Get those reports done! Though no need to hurry up detail on our game. That's too embarassing . I can wait before everybody starts laughing at my "tactics" :p

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 Post subject: Batrep: Tyranids vs Orcs, 4k
PostPosted: Tue Aug 15, 2006 2:44 pm 
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(Hena @ Aug. 15 2006,13:48)
QUOTE
2. Harridan MW AA template. This my opponent didn't like. I'm accepting that MW AA is not nice so better stats would be AP4+/AT5+/AA5+. Which I'll probably start using (note the word probably ... perhaps should be possibly).

4. The grots are annoying :p.

5. Should the hydraphant move be downgraded back to 20cm? It moves frighteningly fast for 8DC fearless cc monster. You can march it to other end in a turn and assault next to deployment zone. Hieros aren't that bad as they lack the fearless (as I noticed later during the weekend).

7. Perhaps I should start adding 1 or 2 termagants / hormagants to my dactylis swarm. It's too easy to kill by teleport/air assault tactics. Hive tyrant isn't the kind of show stopper to attackers as it used to be.

I also need to try the dominatrix with the new spawning rules. I'm pretty sure that it is now a lot more useful. It can spawn hierodule back in one turn or at least carnifex/haruspex and some smaller critters. And it gives that all too important SC reroll :).

But the positive thing is that tyranid are getting sufficiently much downgraded as I'm now starting to lose games as well :D :laugh:.

2: It's breath template though so most of harm can be avoided. Also fighta bommaz have crappy save begin with so no big deal anyway. I don't think that's too big of problem.

4: Heh :D

5: Definetly. It doesn't really even lose much by marching since it doesn't have that impressive shooting. 75cm marching fearless 8DC CC monster is just crazy. And yes hiero's aren't even half as bad.

7: Don't. I will have even harder time next time I face you :D

Regarding dominatrix: Bring it on! I'll take some orks to blow it apart again  *heh*.

And yes it's good sign that you are finally starting to lose. Even I'm starting to get some idea how you can be beaten :D Now just need couple more dozen game and maybe I'll get my first victory against your darned swarm.

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 Post subject: Batrep: Tyranids vs Orcs, 4k
PostPosted: Tue Aug 15, 2006 3:25 pm 
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Thanks for the report, Hena!

I've always found Tyranids have a tough time beating Orks. especially in ver 7.1.  Grots, MW templates, and speed... *ouch*

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