Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 5 posts ] 

Tyranid battle brief using update ideas.

 Post subject: Tyranid battle brief using update ideas.
PostPosted: Sun Aug 06, 2006 9:14 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
I decided to try out an infantry-heavy Tyranid force for this army, while also playtesting some of the new stats we've been hashing up.

Bio-Titan stats thread.

AV stats thread.



So, this was my army:



Synapse:

1x Dominatrix
1x Harridan
3x Tyranid Warriors
1x Hive Tyrant


Brood:

25x Termagants
20x Hormagaunts
4x Gargoyles


Uncommon Brood:

3x Biovore
6x Carnifex
2x Haruspex
4x Exocrine
1x Zoanthrope


Independant:

1x Hierophant with 2x Bio-Cannons
6x Genestealers
3x Lictors




My enemy's army was:


1x Warlord Titan with Quake Cannon, Rocket Launcher, Gatling Blaster & Volcano Cannon. *

4x Whirlwinds

4x Whirlwinds

1 x Devestator detachment with Librarian, 2x HB Razorbacks, 2x Lascannon Razorbacks.

1 x Devestator detachment with Rhinos

1 x Landspeeder detachment with 5x LS Tornados.

1 x Bike detachment with 1 attack bike.

1 x Terminator detachment with Supreme commander.



* Titan weapons taken from the AMTL weapons list, cost 850 points.




I didn't make a comprehensive tally of the game, but suffice to say, by the end of turn 3 I was left with around 7 models, and had only claimed BTS (His Warlord Titan's reactor detonated after a final last-ditch assault).

He claimed Blitz, BTS, Defend & TSN Pass, and had lost almost nothing in his army, just a few Terminators & a Warlord Titan.

I claimed BTS and had lost almost everything. :D



I'm not sure whether I should be drawing any concrete suggestions from this game or not, since the army mismatch (lots of templates, mobility & decent FF versus an infantry horde), and some dumb tactics on my behalf may have obscured any percieved imbalances.


That said, I did feel that the Bio-Cannons in the list somewhat underperformed considering how much I'd invested in them.


- Bio Cannon 2x / 45cm / AP4+/AT5+ / Ignore Cover

I'd propose this change to AP3+/AT4+.

At S10 AP3 in 40k I do not feel this to be in contravention to the background either.


Also, at 500 points, the Dominatrix (Having lost her Breath weapon) is possibly over-priced and / or underpowered.


However, as I said, the battle went so horribly for me that I hesitate to draw too many conclusions from it, other than to note that infantry-based Tyranid armies don't seem overly-effective in my hands.





_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Tyranid battle brief using update ideas.
PostPosted: Sun Aug 06, 2006 9:35 pm 
Brood Brother
Brood Brother

Joined: Mon May 08, 2006 10:50 am
Posts: 1189
That is an extremely odd set of weaponry on the Warlord... Why did he have a Quake Cannon and a MRL? It rather defeats the purpose of having either independently (Since he'll have a 5 BP no-MW barrage or a 2 BP mw-barrage. And 5BP is essentially unimportant compared to a 4BP MW barage from 2 Quake Cannons). It sounds like you hit some major pain... I'd be fine with 3+/4+ (I think that's what I proposed originally anyway... Was either 1x 2+/3+ or 2x 3+/4+...)


Top
 Profile Send private message  
 
 Post subject: Tyranid battle brief using update ideas.
PostPosted: Sun Aug 06, 2006 9:44 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Ah we totally missed that barrages should be combined in that manner lol. As seperate weapons systems we were placing and allocating them seperately.. 2 Quake cannons would have been more powerful, but not allowed under the 'half weapons must be tactical' rule, since he also had a Volcano Cannon.


Aye, much pain was felt. :D





_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Tyranid battle brief using update ideas.
PostPosted: Sun Aug 06, 2006 10:14 pm 
Brood Brother
Brood Brother

Joined: Mon May 08, 2006 10:50 am
Posts: 1189
Heh. It happens. Yes, war engines are still single formations and do still fire their weapons as one group at present (Though you CAN choose to withold fire from one or the other). Personally I probably would have gone for something like 2 MRLs and 2 Volcano Cannons, but I'm kinda cheap and weird like that.  :laugh:


Top
 Profile Send private message  
 
 Post subject: Tyranid battle brief using update ideas.
PostPosted: Sun Aug 06, 2006 10:25 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Oddly I knew the rule about IG artillery units losing disrupt if only some of them are Manticores, but it didn't occur to me during the game.

Either way, after a while it was the least of my worries. :)

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net