Turn 1
No teleports.
Strategy roll: Tyranids
The Support Node attempts to sustain fire on the shouting greenskins, but the cold weather has slowed its reflexes so if merely tries to warm up firing on the distant Big Gunz 2 and laying 2 Blast markers.
With a loud WAAAAGH!!!, Blitz Brigade 1 doubles forward to fire on the Hydraphant: A single Supa-Zapp hits, doing 2 DC damage? and a crit that blows the bio-titan's brains out. ?The Hive Mind mutters a curse word. ?(Eric says that's the second time that's happened to him in an opening turn!)
Assault Group 1 marches forward to the cover of the spiny trees, triggering the overwatch of Big Gunz 1, and lose 1 Warrior, 3 Gargoyles and 3 Hormagants to the Orky fusillade.
The Great Gargant hesitates and then advances forward at a slow lumber to blast Assault Group 1 out of the woods, obliterating another Warrior, 2 Gargoyles and 2 Hormagaunts.
Assault Group 3 marches directly towards Blitz Brigade 1.
The Kult of Speed doubles forward to fire some wild, ineffective shots at Assault Group 3.
The Hierophant is unsure about doubling after seeing its big brother killed and only shuffles forward at the goading of the Hive Mind.
Blitz Brigade 2 doubles forward, hoping to be just as impressive as Blitz 1, but their fire on the Hierophant has no effect.
Assault Group 2 marches up the Tyranid right flank to get near the beleaguered Assault Group 1.
The Stompas double through the forest to fire on Attack Group 2, killing 2 Zoanthropes.
Attack Group 2 responds in kind, advancing to fire on the Stompas, laying a single Blast marker.
Big Gunz 2 drop their overwatch to double towards Assault Group 3, blasting apart trees and Bugs, killing 1 Warrior, 2 Gargoyles, and 2 Termagants.
Attack Group 1 attempts to march forward, but gets bogged down in the snow and only makes a single move.
Perhaps picking up on the Hive Mind's commands, the Warband marches forward to where all the fun is happening?
End of Turn: All Ork formations except Big Gunz 2 rally.
Assault Group 1 spawns 2 Gargoyles, Assault Group 3 uses a Spore to spawn 1 Gargoyle, 2 Hormagaunts, and 1 Termagant, while Assault Group 2 fails to spawn.
Attack Group 2 uses a Spore to spawn the 2 Zoanthropes it lost and Attack Group 1 spawns 1 Gargoyle and 1 Termagant.
The Support Group spawns 2 Gargoyles.
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