Nid v6.22 List |
ayoras
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Post subject: Nid v6.22 List Posted: Wed Feb 22, 2006 2:04 pm |
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Joined: Mon Jan 30, 2006 11:44 am Posts: 52
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yes it was exactly what I was thinking. But it is a little weird I find. It seems merely artificial. But if it is the only solution, why not. It is true that it is important to think about the possible abuse of an option of an army list, but I don't think it is fair to calibrate an army list with the possible abuses. The possibility to garrison anything with a lesser node is a powerfull option, but if you look closely at this option, it is not insane. Indeed, a "normal" swarm is already garrisonable. There is not a lot of thing which have more than 15 cm in the move stat. I don't think we must act against this option.
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ragnarok
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Post subject: Nid v6.22 List Posted: Wed Feb 22, 2006 2:59 pm |
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Joined: Fri Jun 24, 2005 2:43 pm Posts: 2084 Location: Reading, England
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a suitable reaon for LSN only being able to teleport in.
The synpastic nodes that are sighted sprouting infront of advancing tyranid swarms are, like most tyranid organisiums, very quick growing. Within hours of sprouting they are impervious to all but the heaviest weapons. It is only when they first appear are infantry squad heavy weapons able to deal with them.
Thus GSN represnt those that had sprouted just a few hours ago, rather than it taking them days or weeks to grow so big. Thus any brood that garrisoned with a LSN before the game starts would find that thenode has matured, by the time the battle starts
_________________ Tyranid air marshal
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Jaldon
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Post subject: Nid v6.22 List Posted: Thu Feb 23, 2006 3:37 am |
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Joined: Thu Sep 04, 2003 6:38 am Posts: 720 Location: Utah, pick a Pacific Island the other half of the year.
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I'm not so happy about ravener being LV simply as it prevents it from going into most covers (and I'm quite sure, you aren't going to return agility). Thats the problem in a way with Zoanthrope. Dropping infiltrate would be ok for me, but most here seem to imply that it wouldn't fill the role in which it is in 40k. But anyway you cut it is fine by me.
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Somewhere along the line I am going to have to make a decision on the Ravener, but for now I do want to play it as it is. As for the second part, the Zoanthrope being LV, most players in my group are not finding it a huge problem just an aggrevating one. Often their swarms are larger then any terrain they would be entering could provide cover for all its bugs, so it becomes a matter of remembering not to push the Zoanthrope into the terrain. Also, they often field a max of two per swarm (myself I only average one), so it becomes less of a problem.
Any ideas what to do with Harridan? IMO I would drop the cost to 200. Its rather expesive with 2DC and 250. I like the cheaper versions of units better to certain extent. |
I don't remember if I said this before, but I am planning on dropping the costs of the Harridan, Vituperator, Hierophant, and Hydraphant, just haven't decided on down to what? For now try them at 50pts less then they presently are to see what you think (It is what I am planning on doing while I try to decide, and there is no reason you guys shouldn't give it a try

, eh).
What about saying LSN have to teleport in? This way they can't garrison
I like this idea, and it would solve the Garrison issue, but I may still have to find a reason for buying the GSN.
It is true that it is important to think about the possible abuse of an option of an army list, but I don't think it is fair to calibrate an army list with the possible abuses. The possibility to garrison anything with a lesser node is a powerfull option, but if you look closely at this option, it is not insane.
Did you see the comments below on the three LSN, three winged HT battle I mentioned? The players reported to me that the IG spent the entire battle (all of three turns) stuck within 15cms of their start line. Not one to go on just first impressions, but at 450pts to field it does seem to be a bit insane, I am going to give it a go myself probably next weekend as my card is already full for this weekend
I don't think we must act against this option.
Fortunatly we are not under the gun to push out the Nid list at this time so we don't have to rush to this decision before we know for sure, but right now it doesn't look good.
Thanks All
Jaldon

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Brave sir Robin, when danger reared its ugly head he bravely turned his tail and fled, Brave sir Robin.
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quindanc
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Post subject: Nid v6.22 List Posted: Thu Feb 23, 2006 4:42 am |
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Joined: Wed Feb 15, 2006 6:20 pm Posts: 1
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I'm the guy who's been testing the list with Tactica, and here's what I see from the Tyranid side.
First of all, I think a "Hive Nexus Group" should still be available. It seems right and is still cheap enough to get a lot of bugs on the table.
Second, Raveners already move 20cm, do they really need infiltrate? I think they should drop that ability and go down to 20 points a piece, and possibly be CC5+ and 15 points each being Brood(1).
Third, Hormogants seem overpriced for what they do and maybe they should be CC5+ and be reduced to 10 points with the Termegants.
Fourth, Gargoyles seem expensive for what they do as well. They could be dropped to 15 points as they are, but if you need to get rid of something they could lose their armor save.
Fifth, I liked the idea of having just a single warrior stand or even 2 warriors at 50 points each. I think it would be worth considering.
Sixth, Genestealers need help. They just aren't durable enough to live if they ever try to get to combat. Maybe if they had a 6+ save and invulnerable it would help them live just a little longer and be effective.
Seventh, The Haruspex seems very overpriced to me, and there would never really be a reason to take more than one because then a Hierodule would be cheaper for more. Maybe if they were 5+ RA, and both were 4+CC and FF then they could be reduced to 35 points each, making them truly a viable option.
Well you've got enough on your plate as it is, so I'll leave you alone now. Overall I really do like the way the list is coming together and thanks for all your hard work.
_________________ The Andy Man Out
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Jaldon
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Post subject: Nid v6.22 List Posted: Sat Feb 25, 2006 3:29 am |
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Joined: Thu Sep 04, 2003 6:38 am Posts: 720 Location: Utah, pick a Pacific Island the other half of the year.
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First of all, I think a "Hive Nexus Group" should still be available. It seems right and is still cheap enough to get a lot of bugs on the table. |
As Hena said it still is, and it still cost the same, the difference is you can build groups with more variety now.
Second, Raveners already move 20cm, do they really need infiltrate? I think they should drop that ability and go down to 20 points a piece, and possibly be CC5+ and 15 points each being Brood(1).
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I am more, and more, leaning toward dropping
infiltrate and reducing the cost to 20 points again. The CC doesn't have to change to drop the points, and it will remain Brood(2) to further seperate it out from Hormagaunts and Termagaunts.
Third, Hormogants seem overpriced for what they do and maybe they should be
CC5+ and be reduced to 10 points with the Termegants.
As Hena said, and I agree as it has been my experience also, they work fine as they are. We cannot go too far in the opposite direction in cheap units or all distinction between them will be lost. Redusing the Hormogaunt to CC5+ would be doing just that. Also the Hormogaunt has
infiltrate and will not be losing it, and is another reason I feel the need to drop infiltrate from the Ravener (ie further seperation).
Fourth, Gargoyles seem expensive for what they do as well. They could be
dropped to 15 points as they are, but if you need to get rid of something
they could lose their armor save.
I disagree that they are not worth their points as they are right now, they are one of the only fast FF cheap Brood Creature in the Nid army, their main job is, IMHO is to line up to lend support to other Swarms. Time will tell if the concept is valid, and playtesting is the best way. Paper stats don't always reflect a units true value to the army, sometimes part of a units cost is what they give the army.
Fifth, I liked the idea of having just a single warrior stand or even 2
warriors at 50 points each. I think it would be worth considering.
A single Tyranid Warrior is probably not going to be brought back, it was considered for a short time, and the 'Two Warrior' idea is in playtest right now.
Sixth, Genestealers need help. They just aren't durable enough to live if
they ever try to get to combat. Maybe if they had a 6+ save and invulnerable
it would help them live just a little longer and be effective.
In the Genestealers case it is a matter of usage, they are not 'frontline' swarm creatures. Use them as the shock troops they are, or for rear area security, and you will find they are well worth the points. Try and shove them out in the frontlines, were they can get shot at, or don't use cover and area denial, and they will never return their value to the army. It is like IG Artillery, would you put Manticores in the Frontline? If you did they sure wouldn't be worth the 80+ points a pop they cost now.
Seventh, The Haruspex seems very overpriced to me, and there would never
really be a reason to take more than one because then a Hierodule would be
cheaper for more. Maybe if they were 5+ RA, and both were 4+CC and FF then
they could be reduced to 35 points each, making them truly a viable option.
The Haruspex points will not be going down, 35pts is Carnifex Territory, and being AV they make a far better unit to field in an "Armor Swarm" then the Hierodule. The idea is to make it valuable as a Nid Tank at 50pts, and still have seperation from the Hierodule that makes it worth taking. Here the project continues and ideas are being collected, so I agree it does still need some work.
Well you've got enough on your plate as it is, so I'll leave you alone now.
Overall I really do like the way the list is coming together and thanks for
all your hard work.
Welcome, and please do continue to comment, I really do listen, and can even have my mind changed
But I cannot take all the credit, there is a fine group here working on the project, eh Hena, now if we could just eliminate that Jaldon fella....................
Jaldon
