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New 40K Bugs |
CyberShadow
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Post subject: New 40K Bugs Posted: Wed Feb 15, 2006 1:41 pm |
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Swarm Tyrant |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9350 Location: Singapore
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vanvlak
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Post subject: New 40K Bugs Posted: Wed Feb 15, 2006 2:05 pm |
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Brood Brother |
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Joined: Fri Oct 31, 2003 7:52 am Posts: 10348 Location: Malta
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Not bad - but I preferred the Vostroytryotryooyoyoyans.

_________________ Back from oblivion (again)?
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blackhorizon
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Post subject: New 40K Bugs Posted: Wed Feb 15, 2006 2:32 pm |
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Brood Brother |
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Joined: Wed Jul 13, 2005 9:40 pm Posts: 2842 Location: Netherlands
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The Vostroys aren't that cool IMO. I believe they will be released along side the cityfight codex.
_________________ Light at the Horizon.
Warp Rift Project Distant Darkness Eldar MMS
GothiComp Hall of Fame http://www.tacticalwargames.net/taccmd/viewtopic.php?f=38&t=19176
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CyberShadow
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Post subject: New 40K Bugs Posted: Wed Feb 15, 2006 2:47 pm |
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Swarm Tyrant |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9350 Location: Singapore
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I really like the concept of the Biovore with huge spikes to dig into the ground for stabilisation when firing. And the Lictor is very nice, much better than the current 40K one.
_________________ https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond. https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.
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Dwarf Supreme
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Post subject: New 40K Bugs Posted: Wed Feb 15, 2006 4:26 pm |
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Joined: Fri May 20, 2005 8:45 pm Posts: 11149 Location: Canton, CT, USA
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I don't play 40k, but I like them!
_________________ "I don't believe in destiny or the guiding hand of fate." N. Peart
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[ 5 posts ] |
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