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[Lists] Tyranid v6.0

 Post subject: [Lists] Tyranid v6.0
PostPosted: Mon Jan 16, 2006 10:48 am 
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I agree that spawning within 5cm of the synpase is hard.  I'm sure the other regeneration army (Necrons) don't have any such limitations, but don't quote me on that.

Now to the topic close to my heart, my 12 stands of Lictors.

Jaldon.  I am beginning to understand the idea you have behind limiting Lictors.  However I'm worried about such a tight limitation on units that come with the main sprue, which (if I remember correctly) 2 Termigaunt stands, 1 hormagaunt stand, 1 Warrior stand, 1 Gargoyle stand and 1 Genestealer stand (this is all assuming 5 models per stand excpet warriors who are three).

Thus those who want to build up large infantry swarms will be left we unusable lictors due to passing the limit on swarms.

I'm also not too happy about having to take large swarms if I want to take more than 6 stands of Lictors.  Though I like the variable swarm size I still think that they should be able to deploy in several small groups.

An idea I thought of is that you can buy 0-15 (20?) lictors at 75pts each.  These have to be put in swarms of 3-5 models thus if you have 15 Lictors you could have;
3 formations of 5
5 formations of 3
1 formation of 5, 1 formation of 4 and 2 formations of 3
ect

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 Post subject: [Lists] Tyranid v6.0
PostPosted: Mon Jan 16, 2006 5:46 pm 
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Quote (Jaldon @ 14 Jan. 2006 (14:25))
"Every unit in a Swarm must be no further then 5cms from at least one other unit in the same Swarm, and no further then 15cms from at least one synapse creature from the same swarm. Sometimes the units in a Swarm will become seperated due to enemy fire or assault. When this happens, the Swarm must close back up again when it takes it's next action."

Thoughts?

Jaldon :p


"Tyranid units must maintain coherency with their swarms as normal (i.e. 5cm for normal units, DCx5cm for WEs) but must also maintain a 15cm coherency distance with a Synapse Creature in their Swarm.  Aside from the additional requirement of Synapse coherency, normal coherency rules apply (1.x.x)."


Relies on existing and generally well-understood rules (coherency) and avoids restating rules in a way which might lead some people to believe they are supposed to operate differently.

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 Post subject: [Lists] Tyranid v6.0
PostPosted: Mon Jan 16, 2006 6:10 pm 
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Quote (nealhunt @ 16 Jan. 2006 (16:46))
"Tyranid units must maintain coherency with their swarms as normal (i.e. 5cm for normal units, DCx5cm for WEs) but must also maintain a 15cm coherency distance with a Synapse Creature in their Swarm. ?Aside from the additional requirement of Synapse coherency, normal coherency rules apply (1.x.x)."

"Tyranid units must maintain coherency with their swarms as normal (i.e. 5cm for normal units, DCx5cm for WEs) but Brood creatures must also maintain a 15cm coherency distance with a Synapse Creature in their Swarm. ?Aside from the additional requirement of Synapse coherency, normal coherency rules apply (1.x.x)."

I think that bit should be added as some swarms don't have Synapse creatures and such, it only being important for Brood creatures.





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 Post subject: [Lists] Tyranid v6.0
PostPosted: Mon Jan 16, 2006 6:50 pm 
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Doh! :blush:

I didn't think about that.  By using a simple coherency rule, a Nid Swarm that had its SC sniped out of it somehow would disintegrate on its next activation.

Hmmm...

Of course, the current version says that a unit cannot leave swarm coherency or synapse distance, which is clearly violated if the SC is killed.

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 Post subject: [Lists] Tyranid v6.0
PostPosted: Mon Jan 16, 2006 6:54 pm 
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Quote (nealhunt @ 16 Jan. 2006 (17:50))
Of course, the current version says that a unit cannot leave swarm coherency or synapse distance, which is clearly violated if the SC is killed.

Couldn't it also be looked at as, in essence, since there are no SC in the swarm there's nothing to be 15cm from, so the Synapse coherency rule doesn't apply at the time.

Just like a single surviving unit from any formation has no other units to be 5cm from, it doesn't just vanish if it moves.

P.S. We really should move these discussions to their own threads so it doesn't get too confusing to read.





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 Post subject: [Lists] Tyranid v6.0
PostPosted: Tue Jan 17, 2006 1:19 am 
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Quick answer: this thread has been split up by Hena, thank you by the way, and the proposal's should go there.

Neal your re-write and Chroma's addition are much cleaner then what I have written and I will be putting them in file for v6.1.

Warning the post I put in the seperate thread is going to change because of this.

Jaldon :p

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