Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 14 posts ] 

[Bio-arty] Ranges?

 Post subject: [Bio-arty] Ranges?
PostPosted: Sat Dec 03, 2005 6:50 pm 
Brood Brother
Brood Brother

Joined: Thu Jul 07, 2005 2:02 pm
Posts: 916
Location: Glasgow, Scotland
But IG are (suppossed to be) the best artillery army in the game.  You won't see many people asking for the IG CC values to be comparable to the 'Nids.

I don't think the dacto should have a better range than the whirlwind.  It is already superior due to having disrupt.  Just as the Biovore is superiour to the Thudd Gun due to disrupt.

I see the range as Dacto = whirlwind and Biovore = griffon.


Top
 Profile Send private message  
 
 Post subject: [Bio-arty] Ranges?
PostPosted: Sun Dec 04, 2005 2:10 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 2:43 pm
Posts: 2084
Location: Reading, England
I think we should keep the ranges as they are.  It reduces the risk that people might try building bio art heavy armies.  Also (okay this isn't much of a reason) keeping the ranges low fits with the concept that bio weapons ranges arn't that good, due to the way they work..

_________________
Tyranid air marshal


Top
 Profile Send private message  
 
 Post subject: [Bio-arty] Ranges?
PostPosted: Sun Dec 04, 2005 5:01 am 
Purestrain
Purestrain
User avatar

Joined: Mon Jul 28, 2003 10:43 pm
Posts: 7925
Location: New Zealand
I think the nid arty feels a lot better with the shorter ranges. I'm against any range increases.

_________________
http://hordesofthings.blogspot.co.nz/


Top
 Profile Send private message  
 
 Post subject: [Bio-arty] Ranges?
PostPosted: Sun Dec 04, 2005 7:21 pm 
Brood Brother
Brood Brother

Joined: Thu Jul 07, 2005 2:02 pm
Posts: 916
Location: Glasgow, Scotland
'Nids immunity to suppression also helps the bio-arty.


Top
 Profile Send private message  
 
 Post subject: [Bio-arty] Ranges?
PostPosted: Mon Dec 05, 2005 3:12 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Quote (Markconz @ 04 Dec. 2005 (04:01))
I think the nid arty feels a lot better with the shorter ranges. I'm against any range increases.

As well, the Tyranids can garrison their two artillery brood creatures.

I know you don't tend to play that way Hena, but even garrisoning them off your own Blitzkrieg can greatly increase their range without overexposure to the enemy.

If they're going to be sustaining fire most of the game, what harm in placing them with a Synapse Node instead of Hive Tyrant?

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: [Bio-arty] Ranges?
PostPosted: Mon Dec 05, 2005 6:47 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Quote (Hena @ 05 Dec. 2005 (08:19))
Usually I leave them at the blitzkrieg. Not really point of garrison, as its in the deployment zone anyways. But with 45cm (90) range, they cannot reach to other end. And now as my opponents realise that advanving against bugs tends not to be a good idea, they cannot reach the enemy anymore.

Synapse nodes negative side is that if I want to move then, they cannot. I don't like 0cm move. Although I did use Lesser in the last game to garrison bunch of biovores.

Well, you can garrison *starting* 15cm from an objective, so a couple of token Gaunts in an arty formation can allow you to garrison a fair bit ahead of your Blitz and extend the range of your bio-arty well out of the deployment zone.

As well, if you're going to be sustaining fire with them, what does it matter if one unit has a 0cm move as the rest of the unit won't most likely be moving anyway.  Sure there's "wiped out" in assault for 0cm units, but if your arty is getting assaulted it's probably going to die anyway.

Garrisoning has been a great boon to me for 'Nids.

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: [Bio-arty] Ranges?
PostPosted: Mon Dec 05, 2005 8:10 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Quote (Hena @ 05 Dec. 2005 (17:52))
Our objectives have usually been 1-2cm across, so garrisoning with them would not help :D.

I meant something more like this:

Blitz -> 14.9cm -> Gaunt -> 5cm -> Gaunt -> 10 cm - Node + bio-arty --> enemy.

So the Node and bio-arty are now 30cm from the baseline.

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: [Bio-arty] Ranges?
PostPosted: Mon Dec 05, 2005 8:48 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Quote (Hena @ 05 Dec. 2005 (19:35))
Ah-ha.... nasty... I didn't even think of that :D. i'll probably try next time.

Ah!  Now I know why you were "poo-poo"ing garrisoning!  *laugh*

Well, the Hive Fleets like to share their tricks... good hunting!

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 14 posts ] 


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net