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Infantry and Vehicle rules

 Post subject: Infantry and Vehicle rules
PostPosted: Thu Feb 07, 2019 6:58 pm 
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First draft of my rules for Infantry Squads and Vehicle Squadrons in Adeptus Titanicus. Also first Infantry Squadrons are added to see how the stats may look like. Comments are welcome :)


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Legiones Astartes Support in Adeptus Titanicus V3.5.pdf [1.06 MiB]
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Last edited by BlackLegion on Thu Sep 10, 2020 11:28 pm, edited 10 times in total.
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 Post subject: Re: Infantry and Vehicle rules
PostPosted: Sat Feb 09, 2019 12:52 pm 
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Version 0.3 uploaded in the first posting of my Infantry&Vehicle rules with some spoilers of units I will include perhaps.
I added Detachments. No idea if I will keep all organisation charts. There are just there for completeness sake.
This will turn Infantry&Vehicles into mini Wh40k armies who fight out their battles at the feet of the Titans. This may or may not affect the battles of the Titans but the Titans can very much affect the battles of the Infantry&Vehicles.
Think of a game of Wh40k where suddenly orbital debris is falling down on the battlefield because on the next table in a game of Battlefleet Gothic a cruiser just crashed into the planet.
Some people might not see the use of such insignificant troops but for me it is very true to the fluff. It gives the game a new epic scale without being Epic (the battles are more company sized engagements rather than a clash of massive armies).

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 Post subject: Re: Infantry and Vehicle rules
PostPosted: Wed Feb 13, 2019 7:20 pm 
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Thanks for putting these together - will review and provide feedback...


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 Post subject: Re: Infantry and Vehicle rules
PostPosted: Fri Feb 22, 2019 12:27 am 
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260 views, 30 downloads, only one comment? I know there are only a few units in the document and no points values yet but what do you think about the general idea and it's implementation within the Adeptus Titanicus rules set?

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 Post subject: Re: Infantry and Vehicle rules
PostPosted: Sat Feb 23, 2019 12:11 am 
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Your basic rules (pp1-2) are solid - nicely done.

However, all the unit building is (IMO) far too detailed for AT18. You're detailing down to the individual in the case of specialists, and that's just too much.

Something to the effect of:

Space Marine Tactical Company
Scale/BS/WS/Speed/Command/Etc.
Consists of 3 stands of Marines, one of which is the command stand (similar effects to Lord Scion in Questoris Banner)
Then their weapon loadout, with options for Tactical, Heavy, or Elite
Options for buying more stands.

...and that's it. Simple and much like the existing rules.


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 Post subject: Re: Infantry and Vehicle rules
PostPosted: Sat Mar 02, 2019 6:34 pm 
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3 stands/bases would just be 15 marines and you call it a company? It's just a squad :)

With your system the list of upgrades would be endless. I prefer to have several troop types which each has a limited amount of upgrades. Like Questoris as one type and Cerastus as another type.
BTW most wouldn't have a lot of upgrades.

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 Post subject: Re: Infantry and Vehicle rules
PostPosted: Sun Mar 03, 2019 7:29 pm 
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Version 0.4 of my Infantry&Vehicles rules for Adeptus Titanicus. Now with rules for fights inside buildings and streamlined Detachment rules.
Note that I only compiled so many units entries for completeness sake. Not all will get stats. Only the important and most common ones. Units in italics and bolt will almost certainly be included. The others not so.

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 Post subject: Re: Infantry and Vehicle rules
PostPosted: Mon Mar 04, 2019 2:41 am 
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I was imagining stands of more than 5 individuals :)

And the "lack" of lots of choices is both intentional, and a feature as opposed to a bug. I'll post a better example of what I mean in the next day or so.


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 Post subject: Re: Infantry and Vehicle rules
PostPosted: Tue Mar 05, 2019 7:42 pm 
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Version 0.5 finished for my Infantry&Vehicles rules for Adeptus Titanicus. Stats for all important units are included. Only points values are missing. That's the hardest part...

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 Post subject: Re: Infantry and Vehicle rules
PostPosted: Thu Mar 07, 2019 5:32 pm 
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Infantry, Vehicles and Super-heavy Tanks in Adeptus Titanicus V1.0 is now ready in the first posting(notice the name change). Some tinkering with stats (speed of the super-heavy tanks was all wrong). Correcting errors and some streamlining.
And point values!
The point values are only rough suggestions and I tried to keep everything in 5pts increments.
Have fun with this and if you have battlereports and suggestions then please report

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 Post subject: Re: Infantry and Vehicle rules
PostPosted: Wed Mar 27, 2019 7:39 pm 
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As announced on Facebook I did rewrite my rules for Infantry&Vehicles. Now they more closely match the rules of Knight Banners. So the name of the document did change to to better reflect its content.
The main difference to the Command Terminals for Knight Banners will be slots for Company Assets cards. These cards show stats and weapons of Infantry Squads and Vehicle Squadrons which can be added to the Company.
Please write in the commends what you think about this new rules and the concept behind it

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 Post subject: Re: Infantry and Vehicle rules
PostPosted: Fri Mar 29, 2019 8:19 pm 
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Any chance of linking in the new revisions here?

Can't do FB at work.


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 Post subject: Re: Infantry and Vehicle rules
PostPosted: Fri Mar 29, 2019 10:44 pm 
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Updated to V2.3 :)

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 Post subject: Re: Infantry and Vehicle rules
PostPosted: Tue Apr 02, 2019 4:33 pm 
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I decided to make only one update per week so not to spam this group with files and people struggling to keep up. This day will be every Monday.

So I present you V2.4 of my rules for Legio Astartes Support in Adeptus Titanicus in the first posting.

What did change?
- Super-heavy Vehicle now can't sidestep any more. Just felt odd without legs ;)
- First hints of Aircraft rules.
- Rewrote the transport rules. There are three subcategories now. I hope they make sense. Please let me know.
- Titans can now walk over Scale: 0 models and stomp them!
- Command Terminals for Line, Assault and Land Raider Battle Companies are ready for playtesting.

What next?
- New Companies (super-heavies maybe?)
- I will have a look at the Company Asset cards. Currently you can only add two Squads/Squadrons to the Company. Maybe each card should allow up to three Squads/Squadrons of the same kind? If yes then double cards shouldn't be allowed I guess. And if you select two cards from the same category then you can only have three Squads/Squadrons of this category in total.
Does this sound worth approaching or would this bloat the Companies to much?

Please write me your comments, critique and ideas

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 Post subject: Re: Infantry and Vehicle rules
PostPosted: Tue Jun 18, 2019 6:48 am 
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Love the work so far, one thing I'd like to say is that that I feel infantry will be outclassed especially with the small arms stuff everywhere. If the enemy takes titans only then the infantry aren't going to be contributing much right?


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