yes, for our Khorne/Marines game i took the following;
Land Raider Coy 483
Battle Coy 613
Razorbacks 138
Vindicators 112
Vindicators 112
Terminator Det 287
Predators 116
Predators 116
Attack Bikes 155
Land Speeders 241
Specials
Reaver Hull 278
Melta Gun 45
Quake Cannon 81
Chain fist (reaver) 28
Grey Knights 243
Gold Total 4000
NPF Total 3048
NPF VP Total 305
So ~1000 points of old money more. I think we could have ran the same list a couple of times and got very different results based on deployment/terrain etc, not convinced at the moment that the points were the only culprit in the chaos rout here - but being so limited probably didn't help!
also, my list was squeezing the most out of the 'cheaper' marine units (i went with out my usual 2-3 thunderhawks that now cost ~3x as much as in Gold
For the Squat game i took eldar, can't remember the exact listing, but it was a pretty even spread of cheap/expensive units and ended up being only slightly cheaper than Gold from what i remember on this one it was poor deployment on my part that gave the squats the first turn, but then the subsequent ability to out maneuver them and kept my more expensive units safe until later in the game. Again, don't think the Points had a massive impact on me at least, but the Squats were definitely a more 'compact' force

I think the only really mad lists we've seen is with taking Imperial guard, with it being possible to get almost double your old Gold value if you pick carefully, meaning you can have a massive activation advantage.
some of the issues experienced can be put down to the way Evolution skews things, however as the talk of NE6/P going down a similar path for activation's i suppose its even more pertinent to continue with the play-testing as we have been.
All said i'm very happy with using the formula in our games, and take my hat off to Magnus for persevering with it.
As for improving the lists for NE6 i'm happy to chip in, although not being fully versed with all the latest 40k lore i might need to do some swotting up!