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Army List: Orks

 Post subject: Re: Army List: Orks
PostPosted: Tue Mar 04, 2014 9:19 pm 
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Napalm wrote:
primarch wrote:

I agree the braincrushas are very effective. I almost always bring them to battle.


I agree too but that's not a reason to put the prices up.
Orks haven't got a lot of long range firepower and it's in my opinion an army that needs more boost than nerfs.


The net epic gold version, beyond some typo correction, will remain the same.

However the Platinum version will tackle points cost with a unified points formula, as well as an updated army composition list.

We hope to finally resolve some of these age old issues, while preserving the old game for those whom like it as is.

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 Post subject: Re: Army List: Orks
PostPosted: Wed Mar 05, 2014 9:35 am 
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Ah ok, thanks for the infos !


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 Post subject: Re: Army List: Orks
PostPosted: Wed Mar 05, 2014 8:42 pm 
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Hi!

Mattman and I are hammering out the newer formation rules, while I will post up more refinements of the cost formula Once that is done it will be easy to use and port over. The new formations will include options for the older SM2/net epic formations as well. :)

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 Post subject: Re: Army List: Orks
PostPosted: Sat Apr 05, 2014 1:02 pm 
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Any chance of a Blitz Brigade armoured formation option say 1 Battlefortress (either Giblet Grinda or Skullhamma) with Nobz Command Rule and 2 Mobs of Bonecruncha's for 450pts. It's an option I envy in the Epic Armageddon lists

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 Post subject: Re: Army List: Orks
PostPosted: Sun Apr 06, 2014 1:16 am 
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Hi!

I'd say we're open to all suggestions for these formations.

Your suggestion sounds enticing to me too! :)

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 Post subject: Re: Army List: Orks
PostPosted: Sun Apr 06, 2014 9:40 pm 
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Hmm right if you will encourage me would a Dread Mob be of interest. Basis would probably be a Stompa Mob and 8 Killa Kans at about 400pts. Both of these are I think either existing Epic;Armageddon or Apocalypse formations.

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 Post subject: Re: Army List: Orks
PostPosted: Sun Apr 06, 2014 9:49 pm 
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Llamahead wrote:
Hmm right if you will encourage me would a Dread Mob be of interest. Basis would probably be a Stompa Mob and 8 Killa Kans at about 400pts. Both of these are I think either existing Epic;Armageddon or Apocalypse formations.


Hi!

I would think now is the time to suggest any kind of formations, this idea and any others. :)

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 Post subject: Re: Army List: Orks
PostPosted: Thu Jun 05, 2014 12:05 am 
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Just read a Q&A from 1993 on Epic rules by GW. Their house rules were that they limited Weirdboy battle towers to two per game. Also, the Towers suck up the energy in the end phase meaning they don't fire in turn one.

I don't agree with this at all but thought I'd mention it.

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 Post subject: Re: Army List: Orks
PostPosted: Thu Jun 05, 2014 12:12 am 
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The Bissler wrote:
Just read a Q&A from 1993 on Epic rules by GW. Their house rules were that they limited Weirdboy battle towers to two per game. Also, the Towers suck up the energy in the end phase meaning they don't fire in turn one.

I don't agree with this at all but thought I'd mention it.


Hi!

Given that I have seen people lose the game after one of these things blow, I'm not much inclined to limit them or any sort of modification.

The more you take, the more risk of a critical overload and total devastation of everything in range.

That's a pretty balanced risk.

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 Post subject: Re: Army List: Orks
PostPosted: Fri Jun 20, 2014 12:43 pm 
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weirdboy tower are very powerfull. I am agree with the cost and the actual limitations.

Another idea : why do not make a Magna kanon squadron ? Actually, one Magna Kanon to 50 it is hard because :
1) Magna kanon are not very powerfull
2) the break point of the clan has been only upgrade by 1.

A squadron card (support card) of 3 Magna Kanons at 150 points, BP +2 and VP +2 can be very interressing. And offer to the ork a real AA unit :) (flakk wagon are not a real AA unit because its range ^^).

Your opinion ?

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 Post subject: Re: Army List: Orks
PostPosted: Fri Jun 20, 2014 7:00 pm 
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csuia wrote:
weirdboy tower are very powerfull. I am agree with the cost and the actual limitations.

Another idea : why do not make a Magna kanon squadron ? Actually, one Magna Kanon to 50 it is hard because :
1) Magna kanon are not very powerfull
2) the break point of the clan has been only upgrade by 1.

A squadron card (support card) of 3 Magna Kanons at 150 points, BP +2 and VP +2 can be very interressing. And offer to the ork a real AA unit :) (flakk wagon are not a real AA unit because its range ^^).

Your opinion ?


Hi!

I agree. ;D

The new formation rules will provide to make small or larger formations of certain units that were not possible with the traditional formations.

Thins like prism cannon formations, magna kannon formations, etc. I think the platinum formations will permit people to make better use of their collections.

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 Post subject: Re: Army List: Orks
PostPosted: Wed Jul 30, 2014 11:30 am 
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Typo in the Ork army list: the Mega Squiggoth is listed as being worth 4 VPs and has a Morale Value of 3. It looks to me like these should be the other way around.

PS I'm trying out my homemade Mega Squiggoths for the first time today! ;)

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 Post subject: Re: Army List: Orks
PostPosted: Wed Jul 30, 2014 8:49 pm 
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The Bissler wrote:
Typo in the Ork army list: the Mega Squiggoth is listed as being worth 4 VPs and has a Morale Value of 3. It looks to me like these should be the other way around.

PS I'm trying out my homemade Mega Squiggoths for the first time today! ;)


Hi!

I will add this.

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 Post subject: Re: Army List: Orks
PostPosted: Thu Oct 22, 2015 8:43 pm 
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Hi,

The rule of deathrolla says : "If the victim is not killed the Deathrolla unit will end movement"

But on the optionnal rule Overrun : "If the target survives it moves aside (a few centimeters at most) and lets the larger one pass"

So, a deathrolla unit that uses deathrolla against infantry can be stopped but not if it uses Overrun.

May be we can modify the deathrolla rule with "If the target survives it moves aside (a few centimeters at most) and lets the deathrolla unit pass"

Your opinion ?

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 Post subject: Re: Army List: Orks
PostPosted: Fri Oct 23, 2015 12:43 am 
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Since Special Rules/Abilities in Faction sources should override the general rules, I would tend to say that any model with the Deathrolla ability cannot instead use the Overrun rule, it must use the rules as listed for Deathrolla. Oddly, this actually has the effect of making a Deathrolla equipped vehicle less powerful than one without it, but that is Orks for you.

Well, Deathrolla is and it isn't less powerful. Deathrolla is less powerful in that it only hits on a 4+ and runs the risk of being stopped if the target survives. Deathrolla is more powerful as it can affect both Infantry AND Cavalry, as a Vehicle class model without Deathrolla can only Overrun Infantry class models.

Thus, as with many things Ork, using the Deathrolla can cause carnage, but it is also risky. It could kill many things just during movement or it could be stopped at the first try. I feel it is working fine just as it is.

That said, perhaps an 'Improved Deathrolla' ability for the Super Heavy models with Deathrolla (and for the Chaos Wheel thing model) that has that adjustment could be reasonable.

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