primarch wrote:
Also agree on the evil sunz vehicle downgrade in points. Makes them more attractive.
Evil Sunz Spleenrippas Squadron : cost 125 instead of 100. VP up to +2 instead of +1
Evil Sunz Bowelburnas Squadron : cost 100 instead of 50.
I have upgrade in points ^^.
Spleenrippa has the same stats in fire that Bonebreaka and the only changes are the CAF and the deathroller. But you use Bonebreaka and Spleenrippa at fire not in CC (1 dice at 75cm/4+/-2 it is a good unit of fire ^^). At 100 points Spleenrippas are to cheap.
Bowelburnas are a very good unit (the fire template is large ^^) and 50 points is to cheap.
So we suggests 150 points to the Spleenrippas Squadron and 100 points to the Bowelburnas Squadron.
We tests these changes and these units are still attractives.
primarch wrote:
Could you further explain what you mean regarding the Renegade mekboy formation? Do you mean that it currently counts towards the limit? (or not) and that it should (or not). Let me know.
Only one Renegade mekboy card per 5000 army points. And in the 8 mekboy vehicles, you must take at less 1 bubble, 1 lifta-droppa, 1 Rokkits, 1 dragsta and 1 kustom kanon. You can take what you want in the mekboy vehicles for the 3 last vehicles.
Actually the rules is : "Also, if a Clan purchases the Renegade Mekboyz Special Card, it may also take up to 5 Mekboy Support Cards." We suggests to remove this rule.
Renegarde mekboy is a still mekboy card (and give you 2 mekboy repairs cards) but do not count in the limit of the number of mekboy cards a clan can have (because RM Card is not a support card and the limit is only in the support cards)
For example, the Bad Moon clan can have only one mekboy card. If you buy RM Card for Bad Moon clan, BM Clan can still have only on mekboy support card not 5.
primarch wrote:
Deathskull clan. You mean limit cards from other clanz to just two?
Yes, I mean limit cards from other clanz to just two.
primarch wrote:
Regarding the lifta droppa, this sounds reasonable to roll on their damage table, instead of instant destruction. Is that what you mean?
And if the result in damage table is "Damaged" or "Nothing" then the superheavy is not damaged but only immobilize (the superheavy can not do anything for the rest of the turn).
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