Mattman wrote:
Maybe make it that Khorne daemon engines on first fire get -1 to hit to show it is difficult for them to accurately fire while standing still?
Nooooo
!
In addition to what I said previously, most Daemon Engines (The Doomblaster is the obvious exception) wouldn't really benefit that much from being able to use first fire orders anyway. They're much more dangerous at short range, and in close combat, so holding back isn't an option for them. The rush forward and first fire in subsequent turns tactics also wouldn't be that much use, because, unlike infantry, they cannot exploit buildings for additional protection.
They just need to be cheaper. 200 for 3 is probably too cheap though Primarch
. They are pretty tough if you deploy them correctly, and take multiple units.
Regarding the Cannons of Khorne, it was agreed to remove the Daemon Engine rule. They never used to be Daemon Engines after all, so I don't know why the rule was added in the first place.
The Banelord could lose the Daemon Engine rule, or we could just cut the cost. The latter probably makes the most sense. We just need to agree how much of cost reduction not being able to first fire would be for a Warlord Titan. I think a fairly substantial one, but not something ridiculous. I'll have to consider it further.
_________________
Soñando con una playa donde brilla el sol, un arco iris ilumina el cielo, y el mar espejea iridescentemente.