When one stand/unit in a detachment has the command ability, how should you play the activation/-s for the detachment? For example the Guild Bike Detachment that consists of 7 Bikes and 1 Guildmaster (with the Command ability).
Since a command unit according to the rule, doesn't need any order. Can I first activate the Guild Master and move double movement, and then in a second activation, activate the rest of the bikes?
If I compare with an Ork Clan and it's Nobz and Boyz it feels more natural since all Nobz are it's own Mob and all Nobz have the command rule. But comparing with a Guild Bike/Trike squadron, the Guildmaster is one model that is part of the detachment. Then again, what good would the command ability be for a Guildmaster if it had to follow the Bikes activation and couldn't move double movement and fire in the FF phase?
I'm obviously asking since I want to maximize the number of activations, but I don't want to break any rules
