MagnusIlluminus wrote:
Please don't change models CAF value just and only because they are a Flyer. They have a CAF of zero because they are not good in a Close Assault situation. Also, changing their CAF will change their cost quite a lot as most Flyers move quite rapidly. And are Flyers.
Frankly, I'd prefer to NOT use CAF to determine how good a Flyer is versus other Flyers precisely because of the Points Formula. CAF has a specific defined use in Epic, and it should only mean that. Please come up with some other system to determine the number of dice rolled. Possibly use their comparative points values. For example, if one model costs 600 and the other 200, then the 600 model rolls three dice while the other rolls just one. Or 6 dice vs 2 dice. Using the entire points value would have the benefit of taking the entire model into account (speed, maneuverability, weapons, etc) and not just some arbitrarily set CAF value.
If you absolutely have to use CAF, then do as mentioned above and have the number of dice used equal to the CAF value plus 1.
Hi!
Points value couldn't be used since bombers are more costly than interceptor types and they'd have more dice, which would defeat the purpose of the system proposed.
On a different note, Scream I ask you, do all fliers even need to have the ability to roll dice in aerial combat?
I would make an argument that the few you have listed with zero CAF SHOULD be defenseless against incoming interceptor type aircraft.
I would have no problem leaving them at zero (no dice or possibility of inflicting hits) for aerial combat. In other words you bring these guys you better protect them, or depend on their saves to avoid destruction.
In real life such transports have no change of inflicting damage on interceptor aircraft, I'd be fine simulating that here as well.
The more I think on it the more I like the idea of keeping them at zero.
Primarch