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For the Knights question i think its just that you always get a fixed/unmodifiable save from the front 90 degree arc, otherwise any TSMs will apply from the side/rear as normal (as well as the side/rear armour modifiers) - You wouldn't get 2 saves, they aren't like Titan Void shields.
Thats opposite of Bisslers reply which magnus has supported

My initial understanding was it works as the holofield of a titan, which does indeed allow for the holofield save plus normal save. The holofield is
excatly the same as the knights recieve (holofield for titan and knight is explained under the same heading and in the same section with no difference (except the actual save number, titan shield is better)- So yes, they are like titan shields for eldar). The 90 degree front is never mentioned anywhere? If its a fixed save it is per definition not modified (even from the side/rear) otherwise its not fixed?
Eldar knights dont have a physical shield per say, only a holofield identical to the titan holofield which surrounds the model. From the rules:
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Holo-fields
Some units use a protective system known as a Holo-field. This
device wreaks havoc on targeting systems and makes the unit difficult to
hit. The dispersion of the field and the distortion it produces are dependent
on both the mass and the speed with which the unit is moving. A Holo-field
grants a Fixed Save against all incoming shots according to the orders it
has. This save is ineffective against template weapons, as well as psychic
attacks that do not require line of sight. However, any barrage template that
covers the unit will always scatter regardless of whether it is direct fire or
not.
So I will use Bisslers reply until proven wrong

Anyone know the answer to the snapfire question?
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Curious about the answer to your last question also - guess it would apply to Snap fire too, would you need to declare it as the rhinos were moving, but before the troops deployed?
Thats the entire problem. He can move 1 rhino, unload 2 marines charge with them. Then go back and take the next rhino unload 2 marines and charge with them. Move last rhino, unload marines and charge again. They are in the same detachment so he can activate them all, the order of activation is never mentioned. In all that movement when can I snapfire to? Is it possible to snapfire against alle 3 rhinoes before getting charged or is it only possible to shoot one rhino (Against orks that group all transports into one detachment it is very important as it serverly limits the snapfire against them by charging with one stand at a time).
I think he has to declare the intent of all the rhinoes and I can then declare my intent to snapfire or not. Afterwards the intent of the marines is declared and I can respond with snapfire or not. After than the marines are in CC.
Ronnie