MagnusIlluminus wrote:
Disagree. Different sources of Cover should, and currently do, provide different levels of protection. The current system works well in my opinion.
Cover Saves are a W40K thing, and not an Epic thing. Epic is not W40K. I don't see the need for it. The penalty to hit is good enough.
Well let us look at what a hit penalty is.
It implies cover blocks incoming shots thus making it harder to see/hit the target.
A cover save is the same thing it implies that the cover was hit instead of the target.
The problem is with the mechanics of the dice rolling to actually hit something. It is clunky.
Currently you have 3 levels of cover a -1 or -2 or -3
Example an Standard imperial guard stand hits on a 5-6
Light cover is -1 = roll a 6 (16.67%)
Medium cover is a 6 then 4+ 1/6 x 4/6 = 11.12%
Heavy cover is a 6 then 5+ 1/6 x 2/6 = 5.56%
PD is a 6 then another 6 =2.78%
What if all cover shots were -1 that is the same as light cover is now.
And we get rid of the second shooting dice for the other 2
Light cover -1 to hit
Medium cover would be -1 to hit and give a fixed save of 6 (sorry you hit a rock)
Heavy cover would be -1 to hit and a fixed save of 5-6 (sorry you hit a bigger rock)
This is simple no?
Result
light cover is the same 16.67 %
Medium to hit chance goes up to 1/6 x 5/6 =13.9% a whole 2.78% more which is offset by the save
Heavy cover 1/6 x 4/6 = 11.12% a 5.56% chance higher again offset by the save.
The math works and its less clunky than trying to figure out a second to hit roll.
Its such a simple change and it is so clean please think about it.
Cheers