MagnusIlluminus wrote:
NetEpic already has a system for Wounds. The vast majority of models & stands are considered to have 1 Wound, IE they can take 1 hit before being destroyed. I feel that this should not change. If it did, then each Infantry stand would have to have a number of wounds equal to the number of individual soldiers on each base. one base has 5 wounds for normal guys. Up to 10 wounds = 1 hull This would heavily over-complicate the game. Thus at the least, what you proposed above should be halved. These numbers are right on 10 wounds per hull point a warlord has 70 wounds in 40k
Hull points would only be used for vehicles and titans.
I personally like the hit location tables just as they are. Still, there have been proposals in the past much like this, so it could be possible that an entry in the Optional Rules document (if it ever gets made) could be made for this system. I cannot see the default rules changing though. Default rules can be slower
It would be interesting to see opinions from other people though. Matttman, primarch, etc.
Current 8th edition 40k wounds for
Warhound = 35
Reaver = 60
Warlord Titan = 70 wounds ( and you are worried about tracking 7!!)
Knight paladin =24
Landraiders = 16
Predator = 11
Leman Russ =12
Shadowsword = 26
All I did was divide by 10 to get hull points and round up.
If you use this style then we can start doing fun stuff like making volcano cannons work properly.
Warlord Belicosa volcano cannon Range 180cm Save - 5 Damage 1-3 hull points
Reaver volcano cannon Range 180 Save -4 Damage 1-3 hull points
Shadowsword volcano cannon Range 120 Save -4 Damage 1-2 hull points
I would not like volcano cannons hitting on a 3+ with these ranges it is far better to use BS based hit chances.
If you don't like Battle tanks (Leman Russ) having 2 hull points then only super heavy's and knights will have 2
Volcano cannons will do 1-2 damage
You can alter it to your needs