MagnusIlluminus wrote:
While that is an interesting thought, it would make Platinum and Gold incompatible.
I have always thought that they would be incompatible given that we are changing the rules for fliers, titans, barrage weapons, army lists, stats and other things. Yes the basic game will have similarities, but I saw Platinum as a big step change. If one person has an army built using the rules and for use with Platinum, and another had an army built using the rules and for use with Gold, they wouldn't be able to play unless one of them tweaked their list for the opposing rules set.
primarch wrote:
Hi!
MagnusIlluminus wrote:
@Mattman:
Good catch, the Redeemer and Prometheus should be yes for Bulky. Typo on my end there. Why can the Rhino not carry a Bulky stand? It has a capacity of two normal stands, so it should be able to carry one Bulky stand instead.
On that note, is just saying "yes" enough, or should that column show exactly how many Bulky stands may be carried?
So most Transports do not carry Walker in the modern rules? No worry, that's why it is an option. While removing it from most vehicles won't simplify the formula as such (as it should remain an option for people building their own models' stats), it will make many baseline models a bit less expensive.
While I am on board with Mattman's philosophy of "modernization", where feasible and possible the option for rhinos to carry "bulky" troops should be there. After all we want players old and new to play NEP.
But as I have stated many times on many posts, this is not a modern thing. Transports have not been able to carry bulky troops like terminators and jump pack for over 15 years, circa 2nd/3rd ed 40k. This aspect of the cannon has been relevant in the 40k universe longer than it hasn't. It is the reason I have added non jump pack marines, so that players can still put assault marines in transports, but they forgo the jump pack ability and why I have increased the move speed of jump pack assault marines so they can be fielded without the need for rhinos.
Like wise with the walkers being carried in transports. It was part way through 2nd ed when they printed the Dark Millennium expansion that they removed the transport capability of most vehicles being able to carry walkers.
I appreciate that we want to try and please new and old players and I have been trying to do that with these rules, but with bringing these rules up to date, I am always going to go with the making sure the canon of the 40k universe is as correct as possible first.
If someone wants to bring the Gold Marine army list into Platinum (with the points undated of course) as it currently stands with assault marines, dreadnoughts and terminators getting in rhinos, then by all means do that and we will have two army lists for people to choose from.
MagnusIlluminus wrote:
As to the LS Storm not being available in a Command version, why not? Especially since we could easily make a Scout HQ squad to go with the Company. I've already worked up the stats in my spreadsheet and have a cost for it. Even if it is not the base HQ for the Company, it could be an available upgrade.
The captain of the Scout company and his command squad are not scouts, they are fully converted and trained space marines and are equipped like normal marines with power armour rather than the lighter scout armour, so can not technically fit on a Storm. But an option to replace the captain with a scout version of himself is an interesting thought, will think about that one.
With regards to points values, I would like to see how things progress just by using whole numbers rather than rounding to 5. If for some reason it doesn't work, then we can move over to 5s.
Carrying on the points values system train of thought, something has been bugging me and I have tried to raise it a couple of times and didn't really get anywhere, so here it goes again.
Do we really need to use a system which after totalling up the points values of a formation we have to apply a number of multipliers based on BP and whether it is a company or not, is there not some way we can incorporate those aspects or part of a value for them into the basic single model cost.
Given that all the armies will be using this points calculator to determine the single model cost, surely removing it will have no affect as all armies will no longer be using it?
Basically when I started looking at updating the army lists and making the flexible formations, I had a vision that a player would select a formation, choose the various options, add all the costs together and its done (barring working out the BP and VPs in the normal manner), the player wouldn't have to apply any additional multiplication or percentages to work out any costs. For example, using my Tactical Company formation (the numbers I have assigned are purely pulled out of thin air to demonstrate my thinking and are in no way accurate or a product of the costing formula. I also trimmed down the transport options and gave them some costs to):
Attachment:
Tactical Company Points.jpg [ 107.6 KiB | Viewed 3920 times ]
So if I wanted to include a Tactical Company in my army, I would look at the entry and decide what I want in it.
So maybe I decide my Tactical Company is going to consist of 2 6 stand detachments and 2 4 stand detachments. The 6 stand detachments will just be mounted in Rhinos and each of the 4 stand detachments will be mounted in Razorback LCs and Razorback FLs respectively. My HQ stand will also be mounted in a Razorback AC, and I would like to include a Librarian who is mounted in a Rhino.
So I work out the points.
Basic cost is 520pts for HQ plus 3 detachments of 4.
Increase the size of 2 detachments by 2 stands each, 40pts per stand, 160pts.
Add an additional detachment, 160pts.
6 Rhinos, 180pts.
4 RB LC, 120pts.
4 RB FL, 80pts.
1 RB AC, 30pts.
1 Librarian, 35pts.
1 Rhino, 30pts.
That gives us a grand total of 1315pts. 38 models, Break Point is 19, VPs are 14. That it is, done and dusted, no further maths required, move on to the next formation.
We all know that companies have a cost reduction for their models compared to support formations, so why not build that into the per stand cost right from the beginning. Maybe a Tactical Detachment chosen as a support formation has the following costs compared to what you pay in a company formation (again, values have been plucked out of the air to illustrate my point):
Attachment:
Tactical Detachment Points.jpg [ 59.13 KiB | Viewed 3920 times ]
So everything at the support level is slightly more expensive than if bought as part of a company.
Have I completely made a fool of myself and explained the way we were planning on doing it all along, or was I right when I said using the cost formula as is, we expect people to then do some multiplication after totalling the cost of the formation? If that is the case, then I think we will be putting people off from using the flexible formation system.
Here's another random thought about points, why bother working out the VPs of the formation as a 100th of the total cost of the formation (and then rounding), why not have the VPs equal the formation cost? And rather than play the games to 30 or 45 VPs etc, play the games to 3000 or 4500 VPs instead, with objectives worth 500 VPs? It would fit in with the granularity of using whole numbers?
Wow, didn't realise that was quite a wall of text
Matt