I'm not sure how you got 1.4 for the morale value but here's the final chapter master with his upgrades.
And here's the special rules for the wargear items
WARGEAR
Jump Pack - +3” move, Jump
Bike - +6” move, 6++ jink save, cavalry
Terminator Armor - +1 CAF, +1 attack dice, save +1+/+1++
And here's all of my math
Chapter Master stand
_Type: Infantry (1)
Terrain: Infantry (2.75)
Move: 7.5cm (1.5)
Move Abilities: Command (2)
_ Move cost: 2.75*1.5*2 = 8.25
_ Armor Save: 5+/5++ = 2*3 + 2*6 = 18
_ CAF: +6 & Elite = (6*1.5)*(1+2.75+1.5+2) = 9*7.25 = 65.25
_ Chapter Relics: base cost 2 (direct fire weapon)
Range 15cm (0.3)
#Attacks 1 (1)
To Hit 3+ (2)
TSM -1 (2)
Command (1.5)
Fire Arc 360 (1.5)
Weapon cost: 2*0.3*1*2*2*1.5*1.5 = 5.4
_ HQ (10)
_ Chapter Master (15)
_ Inspirational (10)
_ Morale -- (1.3)
Total Cost: (Type + Move + Save + CAF + Weapons + fixed SA) * % SA * Morale * Command/Orders
= (1 +8.25 +18 +65.25 +5.4 +10+10+15) *1 (no % SA) *1.3 *1 (no C/O adjustments)
= 132.9 *1.3 = 172.77 which may round off to 175.
Chapter Master Jump Pack stand
_Type: Infantry (1)
Terrain: Infantry (2.75)
Move: 15cm (3)
Move Abilities: Command (2), Jump (1.25)
_ Move cost: 2.75*3*2*1.25 = 20.625
_ Armor Save: 5+/5++ = 2*3 + 2*6 = 18
_ CAF: +6 & Elite = (6*1.5)*(1+2.75+3+2+1.25) = 9*10 = 90
_ Chapter Relics: base cost 2 (direct fire weapon)
Range 15cm (0.3)
#Attacks 1 (1)
To Hit 3+ (2)
TSM -1 (2)
Command (1.5)
Fire Arc 360 (1.5)
Weapon cost: 2*0.3*1*2*2*1.5*1.5 = 5.4
_ HQ (10)
_ Chapter Master (15)
_ Inspirational (10)
_ Morale -- (1.3)
Total Cost: (Type + Move + Save + CAF + Weapons + fixed SA) * % SA * Morale * Command/Orders
= (1 +20.625 +18 +90 +5.4 +10+10+15) *1 (no % SA) *1.3 *1 (no C/O adjustments)
= 170.025 *1.3 = 221.032 which may round off to 220
Chapter Master Bike stand
_Type: Cavalry (2)
Terrain: Cavalry (2)
Move: 23cm (4.6)
Move Abilities: Command (2)
_ Move cost: 2*4.6*2* = 18.4
_ Armor Save: 5+/5++ = 2*3 + 2*6 = 18
_ CAF: +6 & Elite = (6*1.5)*(2+2+4.6+2) = 9*10.6 = 95.4
_ Chapter Relics: base cost 2 (direct fire weapon)
Range 15cm (0.3)
#Attacks 1 (1)
To Hit 3+ (2)
TSM -1 (2)
Command (1.5)
Fire Arc 360 (1.5)
Weapon cost: 2*0.3*1*2*2*1.5*1.5 = 5.4
_ HQ (10)
_ Chapter Master (15)
_ Inspirational (10)
_ Morale -- (1.3)
Total Cost: (Type + Move + Save + CAF + Weapons + fixed SA) * % SA * Morale * Command/Orders
= (2 +18.4 +18 +95.4 +5.4 +10+10+15) *1 (no % SA) *1.3 *1 (no C/O adjustments)
= 174.2 *1.3 = 226.46 which may round off to 225
Chapter Master Terminator stand
_Type: Infantry (1)
Terrain: Infantry (2.75)
Move: 7.5cm (1.5)
Move Abilities: Command (2)
_ Move cost: 2.75*1.5*2 = 8.25
_ Armor Save: 4+/4++ = 3*3 + 3*6 = 27
_ CAF: +7 & Elite = (7*1.5)*(1+2.75+1.5+2) = 10.5*7.25 = 76.125
_ Chapter Relics: base cost 2 (direct fire weapon)
Range 15cm (0.3)
#Attacks 2 (2)
To Hit 3+ (2)
TSM -1 (2)
Command (1.5)
Fire Arc 360 (1.5)
Weapon cost: 2*0.3*2*2*2*1.5*1.5 = 10.8
_ HQ (10)
_ Chapter Master (15)
_ Inspirational (10)
_ Morale -- (1.3)
Total Cost: (Type + Move + Save + CAF + Weapons + fixed SA) * % SA * Morale * Command/Orders
= (1 +8.25 +27 +76.125 +10.8 +10+10+15) *1 (no % SA) *1.3 *1 (no C/O adjustments)
= 158.175 *1.3 = 205.627 which may round off to 205