Dark Eldar have had Venom Transports for so long now, they should be incorporated into the list.
Venoms are not over powered, can only transport a single unit, and are armed with only AP weapons.
I have proven they can be scratch built, and they give a Dark Eldar the flexibility to mix and match their transports to provide variety, and have the weapons of the transport compliment each other. The Raiders handle tanks, the Venoms handle Infantry.
It also means you can buy just one Venom and fill in a transport gap.
I had a rough idea on their stats and cost based on the Epic UK list.
Venom - LV - move 35cm, save 4+, CC 6+, FF 4+ weapons- Splinter Cannon - Range 30cm, 2 x AP4+ (to account for the rate of ire) or 1 x AP 2+ - Twin Linked Splinter Rifles - Small arms Can transport a single unit without mounted or jump. Skimmer. Units mounted on Venom may fire. Cost: 10 points each. rather than the UKs 25 points a pair.
The cost might stuff up list building a little, but if the raider is free, then 2 smaller craft should not incur a large cost penalty.
I can guess arguments for 25 points or not wanting to include it in the list. It makes Dark Eldar likely to Venom Spam lists, it doubles the weapons and 4+ saves for vehicles Dark Eldar have to make before they are broken.
But my next suggestion will incur a NO WAY reply from some.
Units on Raiders with Splinter rifles and Splinter Cannons get to shoot twice when over watching, or shooting while mounted on the Raider.
It will mean enemy will likely be able to kill off both the raider and its infantry cargo better, as DE players will tend to keep the unit on board the Raider longer to get the bonus.
It will mean the unit on board can force enemy to use their FF value instead of their CC value in assaults as they stay on board and shoot from the raider (if that is possible) in close combat/FF situations. It does mean they are killed off when the Raider is destroyed, if they do not have a save.
I think these changes go well with the raider theme of Dark Eldar, The shooting infantry stay on board and provide fire support from their mobile weapons platforms, while the close assault infantry deploy into close combat to wreck havoc. It also does not change the game so much as to be a game breaker.
_________________ 6mm wargaming is just like 25mm wargaming with more units fitting on the same size table. Thus bigger games to get lost in and avoid the hassles of everyday living, and offerings for the dice gods.
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