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[NE Plat] New Formation Arrangement For Building Armies http://www.tacticalwargames.net/taccmd/viewtopic.php?f=146&t=27149 |
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Author: | The Bissler [ Sun Mar 30, 2014 2:47 am ] |
Post subject: | Re: [NE Plat] New Formation Arrangement For Building Armies |
Seems good to me! I will try to refer to "cards" as formations but make no promises! It's hard to break the habit of a lifetime! Are you thinking of repeating the spreadsheet project for the new army lists? |
Author: | Mattman [ Sun Mar 30, 2014 4:04 am ] |
Post subject: | Re: [NE Plat] New Formation Arrangement For Building Armies |
I still say cards on the odd occasion ![]() Spreadsheet project? |
Author: | MagnusIlluminus [ Sun Mar 30, 2014 5:17 am ] |
Post subject: | Re: [NE Plat] New Formation Arrangement For Building Armies |
This looks really nifty. Very flexible and inclusive. Well done so far. I've been trying to only use "formation" instead of "card" and I think I've been doing fairly well, but others would have to be the judge of that. |
Author: | The Bissler [ Sun Mar 30, 2014 10:40 am ] |
Post subject: | Re: [NE Plat] New Formation Arrangement For Building Armies |
Mattman wrote: I still say cards on the odd occasion ![]() Spreadsheet project? Yep, a few months ago all the army stats were put on to excel spreadsheets, it would be good to see all the new army building rules put on the relevant documents. |
Author: | Mattman [ Sun Mar 30, 2014 12:22 pm ] |
Post subject: | Re: [NE Plat] New Formation Arrangement For Building Armies |
Ah yes. I guess everything will need to be in spreadsheets while we tweak and iron out the kinks. I like to think we get the best of both worlds by using a system like this. We maintain the system of formations structured together in the Special/Company/Support system, we still sort of have "cards" for those that like them and force construction is more flexible like what you see in Armageddon and 40k. Matt |
Author: | MagnusIlluminus [ Sun Mar 30, 2014 11:38 pm ] |
Post subject: | Re: [NE Plat] New Formation Arrangement For Building Armies |
The Bissler wrote: Yep, a few months ago all the army stats were put on to excel spreadsheets, it would be good to see all the new army building rules put on the relevant documents. It would probably be best put them on new, separate sheets, as the new structures are for Platinum and not to replace those for Gold. They could probably be used for Gold, but as Primarch keeps saying, all we are changing for Gold is errata. |
Author: | primarch [ Sun Mar 30, 2014 11:44 pm ] |
Post subject: | Re: [NE Plat] New Formation Arrangement For Building Armies |
Hi! I missed the new thread... ![]() Once the points system is done, we could make spreadsheets for Platinum. As for Gold, errata takes priority, the spreadsheets I'm afraid are very low in the queue. Now that Mattman, has put up his formation ideas, hopefully the final touches on the formula can be made. ![]() Primarch |
Author: | Mattman [ Tue Apr 01, 2014 1:16 pm ] |
Post subject: | Re: [NE Plat] New Formation Arrangement For Building Armies |
As an alternative layout. Just trying to trim the amount of information down. Thinking it would be better if the information related to the transports is put in a separate table rather than repeating it for each formation, so just want to include the pts. The other thing you will notice is an option for the Assault Marines. One of the first things anyone ever says to me when they look at marines in NetEpic is why can assault marines ride around in transports, to which I have to say it is a legacy issue from the days of Rogue Trader/2nd Ed 40k when they could, but that doesn't hold true after 20 years. So to try and make them useful for both old and new players (and it is something you can do in the current 40k marine armies) is to have the option of having them with jump packs (and can't be mounted in vehicles) or without (and still be mounted). This is the closest I think I can get to appeasing both sides. I will post the actual stats at a later date, but it will entail a slight change to assault marines. Their move will be increased so they can move about on a battlefield quicker without using rhinos and the Jump Pack rules will have an additional caveat that troops can't fit in normal transports. Thoughts? Matt |
Author: | Llamahead [ Tue Apr 01, 2014 1:34 pm ] |
Post subject: | Re: [NE Plat] New Formation Arrangement For Building Armies |
Looking good might be worth adding transport Land Raiders as an option to the Battle Company. Good luck with it. |
Author: | Mattman [ Tue Apr 01, 2014 1:57 pm ] |
Post subject: | Re: [NE Plat] New Formation Arrangement For Building Armies |
Only Terminators/Centurions can take Land Raiders as transports. All other troops (including vets) are restricted to the rhino based ones or drop pods. Though it is something worth considering. |
Author: | Mattman [ Tue Apr 01, 2014 3:19 pm ] |
Post subject: | Re: [NE Plat] New Formation Arrangement For Building Armies |
Once I have got a rough draft of the marine and ork lists to go with the new points from Magnus, I plan on calling on your services Dave for a bit of play testing. On an aside, I also discovered that I can link to images from the public area of my drop box and they show up on here. Much easier that using Photobucket. ![]() Matt |
Author: | MagnusIlluminus [ Wed Apr 02, 2014 4:50 am ] |
Post subject: | Re: [NE Plat] New Formation Arrangement For Building Armies |
Interesting idea there for the Assault troops. As far as I can tell, the only change to their stats would be the removal of their Jump Packs ability, and possibly lowering their Move to 10cm. The vast majority of non-Jump capable Infantry have Moves of 10cm, but there are a few exceptions. An Assault Marine 'squad' (IE, one stand) costs 42.5 including Morale adjustment. Removing the Jump ability while leaving Move at 15 reduces the cost to 37.2. Reducing the Move to 10cm reduces the cost to 33.6. Of course, the above is assuming we don't change the value for Jump as such troops would no longer be able to use transports. That's probably only a minor issue though. |
Author: | Mattman [ Wed Apr 02, 2014 8:21 am ] |
Post subject: | Re: [NE Plat] New Formation Arrangement For Building Armies |
That's pretty much it. If you take them without Jump Packs they drop their move to 10cm and lose the Jump Pack ability. The ones with Jump Packs will have a new move rate of between 20-30cm, though I haven't fully decided on a value yet. This would entail a small change to the Jump Pack rules (well for marines anyway) that they can't be mounted in tanks (thunderhawks and the like are still fine). But the loss of using transports and the improved movement value might just cancel each other out points wise. |
Author: | Llamahead [ Wed Apr 02, 2014 9:15 am ] |
Post subject: | Re: [NE Plat] New Formation Arrangement For Building Armies |
Sounds good although I'm down in Suffolk for the foreseeable future. I've got a new job and disturbingly enough it's as a Supervisor rather than as a digger so I'll possibly be running sites. I'll be at the Nationals though so I'll probably see you there. |
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