The Bissler wrote:
primarch wrote:
I think that it should be penalized. Since integrated transports is superior to those added on as support. Granting a double activation leads to scenarios of abuse (I know you don't use fliers, but I can envision several scenarios with flier transports that would be over powered).
Think of it this way. How would you feel if I sprang a hellbore with a full company of tactical IG (30 stands + command) on the first turn in your back lines and got to activate ALL OF THEM at one go. I think you can see why it has to be separate activations to make it fair.
I think if you add transports for flexibility you should pay the price and run that risk. Besides you still have "bail out" rolls when that happens, so its not like its an "insta-kill" when the transport goes.
You either do it this way or modify the way transports are added (like orcs where they extra units are added to the main one increasing break points, VP, etc) to make them one formation, but since you wanted something simple and not have to revamp the formations lists, then they are left being two separate formations and should have two separate activations.
I am going to playtest it in that vein, as separate activations. The list I am going to use include "add-on" transports for the heavy support. So we'll see how it goes.
You're a hard man! Yes, on reflection then this makes perfect sense. Thanks!
Glad to be of help / a thorn in the side with regard to the Phantom costings!
Hi!
No worries, I saw a lot of mistakes in my eldar list. My final lists look like this:
IG 6000 points
Gorgon assault 600
Tactical Company 600
Hydra squadron 300
Heavy Platoon + Chimeras 275
Heavy platoon + chimeras variant 325
Rough rider company 600
Artillery Company 600
Leman Russ Company 550
Shadow Sword Company 650
thunderbolts 250
marauders 350
Warlord titan 900 (plasma cannon, volcano cannon, macrocannon, gatling cannon)
Eldar
Eldar 6000 points total
Defender Warhost 850
warlock 125
Swooping hawks (2) 300
Dark Reapers 250
Dire Avengers 125
Jetbike Host 550
Howling Banshees + Wave Serpents 300
Striking Scorpions + wave Serpents 300
Firestorm AA 150
Tempest Host 1000
Phoenix fighter bomber 300
Nightwing 300
Vampire Troop Carrier 100
Doom weavers 150
Phantom 700 (Double Pulsar)
Phantom 600 (Pulsar + Heat lance)
These use the latest agreed upon costs values (1000 for tempest host, lower costs for chimeras, etc).
I am now setting up the board for the playtest.
Primarch