KurganFr wrote:
@Primarch: I agree with several of your ideas: infantry weapon ranges in particular are too long in NetEpic Gold (I don't have a problem with tank and artillery ranges though) and charge distances should be 1.5x standard movement rather than 2x.
One thing I find jarring with titans is having to do so much record keeping with hit locations, scattering and critical damage, especially when the rest of the gaming system is so fluid. It feels almost like I'm playing Battletech once titans come onto the field. I still like the feel of blowing up titans bit by bit, but any record keeping should at least be able to fit on a standard playing card rather than an A4 sheet. I will share more when I actually have time to sit down and think about it.
Hi!
People love those darn hit locations though, they're unlikely to be removed.
However I have some ideas on a more streamlined system without them that will preserve some of that flavor.
As usual look to first edition for some inspiration.

Primarch