Thanks for the feedback, Blip.
I think you'll like my next video. It doesn't answer all those questions, but, I recorded player feedback (new players) immediately after playing through a full game of Polyversal yesterday at the Williamsburg Muster convention in Williamsburg, VA. Here is an AAR with a few photos:
https://www.kickstarter.com/projects/ce ... ts/1485512The video basically captures raw first impressions of 3 different players.
4 total games were run in a span of about 8 hours. They were smaller games, and run for totally new players. Players picked up the mechanics right away.
I'd have to defer to Ken on the style of rules questions.
Ken is also working on an audio walkthrough of how to stat out a typical combatant using the design system.
Hope this all helps. We're trying to present the game and what we're doing as clearly as possible. There is quite a bit to it, so that can be quite challenging. We're hoping the 6mm community, especially the veterans here, will rally behind us. Our plans are pretty big and I'm confident we can pull it off.
Best,