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Cover modifiers for barrages? http://www.tacticalwargames.net/taccmd/viewtopic.php?f=14&t=4026 |
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Author: | Pariah Press [ Fri Jun 11, 2004 3:26 am ] |
Post subject: | Cover modifiers for barrages? |
Does a barrage have a penalty to hit a unit that is in a building, or similar cover? |
Author: | Mojarn Piett [ Fri Jun 11, 2004 7:23 am ] |
Post subject: | Cover modifiers for barrages? |
Yes. Unless explicitly stated that a weapon ignores cover the cover modifiers apply to all ranged attacks. |
Author: | Legion 4 [ Fri Jun 11, 2004 2:58 pm ] |
Post subject: | Cover modifiers for barrages? |
Yes, that's what I was looking up in the rules ... it would make no sense otherwise ... standing cover is different that standing in the open. WWI-trench warfare, WWII-Stalingrad, etc., etc. ... ![]() |
Author: | primarch [ Fri Jun 11, 2004 7:27 pm ] |
Post subject: | Cover modifiers for barrages? |
Hi! When a barrage targets a building under netepic/SM2 you roll to hit the building as well as the units inside at the cover modifier for the structure. Thus 3 units inside a standard imperial building give's a -2 cover modifer to any infantry hidden within. Of course the modifier does not apply to the building itself. Primarch |
Author: | Legion 4 [ Sat Jun 12, 2004 3:02 pm ] |
Post subject: | Cover modifiers for barrages? |
That's generally the way we do it too ... ![]() |
Author: | primarch [ Sat Jun 12, 2004 4:04 pm ] |
Post subject: | Cover modifiers for barrages? |
Hi! We added structural points back into netepic too, like AT and the "bail out save", which simulates infantry getting out in time before the building crushes you! Primarch |
Author: | Legion 4 [ Sun Jun 13, 2004 5:58 am ] |
Post subject: | Cover modifiers for barrages? |
We did an SM1 - E40K mix ... the only way a building crashes is by Vortex. But it was fun adding those critical hit markers and rolling for the building going down ! ![]() |
Author: | Warmaster Nice [ Sun Jun 13, 2004 11:06 am ] |
Post subject: | Cover modifiers for barrages? |
I allways thought destroying buildings was too easy in SM anyway. Flushing infantry out of cover using heavy firepower alone is notoriously difficult. Look at some of the cityfights of history: The only way has usually been intense door to door fighting with heavy casualties as a result. Surely buildings are destroyable but it takes some highly specialized weaponry to do so. Vortex missiles and the equivalent is a good solution. Cheers! ![]() |
Author: | Legion 4 [ Sun Jun 13, 2004 3:12 pm ] |
Post subject: | Cover modifiers for barrages? |
That's the way we saw it too. ?Good observation W/M. Of course once a structure is rubbled it still is good cover and concealment ... Monte Cassino, Stalingrad, Manila, Jerusalem, etc., etc. ?We still use rubble counters for those times when a building goes down ! As in SM1. ![]() |
Author: | primarch [ Sun Jun 13, 2004 3:40 pm ] |
Post subject: | Cover modifiers for barrages? |
Hi! Yes, netepic has weapons that "destroy" buildings, meaning they plumment on one failed save, but most weapons do it by a slow gradual process and even then infatry gets a chance to flee before it falls. Makes buildings tactically important once again..... Primarch |
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