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Cover modifiers for barrages?

 Post subject: Cover modifiers for barrages?
PostPosted: Fri Jun 11, 2004 3:26 am 
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Does a barrage have a penalty to hit a unit that is in a building, or similar cover?

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 Post subject: Cover modifiers for barrages?
PostPosted: Fri Jun 11, 2004 7:23 am 
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Yes. Unless explicitly stated that a weapon ignores cover the cover modifiers apply to all ranged attacks.

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 Post subject: Cover modifiers for barrages?
PostPosted: Fri Jun 11, 2004 2:58 pm 
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Yes, that's what I was looking up in the rules ... it would make no sense otherwise ... standing cover is different that standing in the open.  WWI-trench warfare, WWII-Stalingrad, etc., etc. ...     :;):

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 Post subject: Cover modifiers for barrages?
PostPosted: Fri Jun 11, 2004 7:27 pm 
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Hi!

When a barrage targets a building under netepic/SM2 you roll to hit the building as well as the units inside at the cover modifier for the structure. Thus 3 units inside a standard imperial building give's a -2 cover modifer to any infantry hidden within. Of course the modifier does not apply to the building itself.

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 Post subject: Cover modifiers for barrages?
PostPosted: Sat Jun 12, 2004 3:02 pm 
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That's generally the way we do it too ... :)

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 Post subject: Cover modifiers for barrages?
PostPosted: Sat Jun 12, 2004 4:04 pm 
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Hi!

We added structural points back into netepic too, like AT and the "bail out save", which simulates infantry getting out in time before the building crushes you!

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 Post subject: Cover modifiers for barrages?
PostPosted: Sun Jun 13, 2004 5:58 am 
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We did an SM1 - E40K mix ... the only way a building crashes  is by Vortex.  But it was fun adding those critical hit markers and rolling for the building going down ! :laugh:

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 Post subject: Cover modifiers for barrages?
PostPosted: Sun Jun 13, 2004 11:06 am 
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I allways thought destroying buildings was too easy in SM anyway. Flushing infantry out of cover using heavy firepower alone is notoriously difficult.
Look at some of the cityfights of history: The only way has usually been intense door to door fighting with heavy casualties as a result.
Surely buildings are destroyable but it takes some highly specialized weaponry to do so. Vortex missiles and the equivalent is a good solution.

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 Post subject: Cover modifiers for barrages?
PostPosted: Sun Jun 13, 2004 3:12 pm 
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That's the way we saw it too. ?Good observation W/M. Of course once a structure is rubbled it still is good cover and concealment ... Monte Cassino, Stalingrad, Manila, Jerusalem, etc., etc. ?We still use rubble counters for those times when a building goes down ! As in SM1. :;):

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 Post subject: Cover modifiers for barrages?
PostPosted: Sun Jun 13, 2004 3:40 pm 
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Hi!

Yes, netepic has weapons that "destroy" buildings, meaning they plumment on one failed save, but most weapons do it by a slow gradual process and even then infatry gets a chance to flee before it falls. Makes buildings tactically important once again.....

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