Thanks Peter for the upload

I'm quite sorry to say this but I think there's something wrong with the formula used to compute the points:
- Capitol Imperialis with volcano: 1086
- Heavy Infantry Company: 310
- Heavy Infantry Platoon: 150
So if I face 3 Heavy Inf Comps + 1 Heavy Infantry Platoon Vs 1 Capitol the formula says it's "balanced" (310*3+150 = 1080 vs 1086). That's 1 mini vs 17*3+5 = 56 (not counting the commissars)
Now, you place the minis on the battle field at 80cm from each others, considering the Capitol start first and move 10cm to be sure all its weapons can fire at the Infantry and cause 3 hits (hit with the volcano + 2 plasma guns hits).
Infantry player loses 3 stands, and 53 are remaining. They all fire at the capitol imperialis:
- 53 (stands)*2(attack dices)*2/6(probality to do a 5+ roll) = 35 hits
- shields absorb 6 hits remaining 29 hits.
- focalising on the bridge on only keeping the hits that do not deviate to keep the maths easier, 29*16/36 won't deviate = 16 hits really hit the bridge.
- with a 1+ bridge armor save, about 3 hits with cause damage table rolls on the bridge
- Unless infantry player rolls only very bad dices despite the +1 to critical roll for further damages, the bridge will suffer a critical damage and the capitol is dead
So in a single turn, the infantry player has won...
You can also do the same with 3 assault companies, let them charge at the capitol during 3 turns (considering they need 3 turns to reach the capitol), they will lose about 10 stands (3 per turn from capitol base weapons and 1 extra from the point defense when reaching at it), leaving the capitol engages by about 12 stands (it will be hard to place more troops around): with 2D6 + 12, Capitol should win close combat againt 4 or 5 stands, that's 7 stands that will win close combat and 7 rolls on damage table...Capitol is dead
And off course, that does take in account that the capitol will only be able to capture 1 objective while infantry player can capture all others.
Unless you heavily modify the NetEpic Rules, costs given by the cost formula will totally change the armies and the way to play them.