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| Warp vortex clarification http://www.tacticalwargames.net/taccmd/viewtopic.php?f=14&t=28348 | Page 1 of 1 | 
| Author: | kalia [ Fri Oct 17, 2014 10:55 am ] | 
| Post subject: | Warp vortex clarification | 
| I have some question for the warp vortex of Tzeentch : - It is a Knight classe unit with 4+ save, it is possible to 'kill' a warp vortex ? - How it can be deploy, with a random mouvement it is not a good idea to have a regular deployment. So for now I don't know how to play it | |
| Author: | Irisado [ Fri Oct 17, 2014 11:42 am ] | 
| Post subject: | Re: Warp vortex clarification | 
| Welcome to the forum  . First of all, be aware that it's an optional unit, so it requires your opponent's consent to be used. Second, I think that the rules for it are crazy and extremely unclear. If it were up to me, I'd just get rid of it from the rules completely, because I don't see that it adds much value to the game. To answer your question, from what I can understand of its rules, you can destroy it. You wouldn't 'kill' it per se, just neutralise it or maybe even banish it. Either way, it has a saving throw, so if it fails it would be removed, just like any other unit, so far as I can tell. It has no special deployment rules, so you'd have to deploy it normally, and hope for the best when rolling the dice. Definitely looks like a unit to avoid taking in your army list to me. | |
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