Tactical Command
http://www.tacticalwargames.net/taccmd/

Warp vortex clarification
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=14&t=28348
Page 1 of 1

Author:  kalia [ Fri Oct 17, 2014 10:55 am ]
Post subject:  Warp vortex clarification

I have some question for the warp vortex of Tzeentch :

- It is a Knight classe unit with 4+ save, it is possible to 'kill' a warp vortex ?
- How it can be deploy, with a random mouvement it is not a good idea to have a regular deployment.

So for now I don't know how to play it

Author:  Irisado [ Fri Oct 17, 2014 11:42 am ]
Post subject:  Re: Warp vortex clarification

Welcome to the forum :).

First of all, be aware that it's an optional unit, so it requires your opponent's consent to be used. Second, I think that the rules for it are crazy and extremely unclear. If it were up to me, I'd just get rid of it from the rules completely, because I don't see that it adds much value to the game.

To answer your question, from what I can understand of its rules, you can destroy it. You wouldn't 'kill' it per se, just neutralise it or maybe even banish it. Either way, it has a saving throw, so if it fails it would be removed, just like any other unit, so far as I can tell.

It has no special deployment rules, so you'd have to deploy it normally, and hope for the best when rolling the dice. Definitely looks like a unit to avoid taking in your army list to me.

Page 1 of 1 All times are UTC [ DST ]
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/