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Titans in CC against everything else http://www.tacticalwargames.net/taccmd/viewtopic.php?f=14&t=28125 |
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Author: | The Bissler [ Wed Sep 03, 2014 10:16 pm ] |
Post subject: | Titans in CC against everything else |
Net Epic states that smaller units engaging Titans in Close Combat take a hit on a roll of 3+. What happens if the Titan engages them in CC? Does this rule still apply? |
Author: | primarch [ Wed Sep 03, 2014 10:28 pm ] |
Post subject: | Re: Titans in CC against everything else |
The Bissler wrote: Net Epic states that smaller units engaging Titans in Close Combat take a hit on a roll of 3+. What happens if the Titan engages them in CC? Does this rule still apply? Hi! Yes. Primarch |
Author: | MagnusIlluminus [ Thu Sep 04, 2014 2:00 am ] |
Post subject: | Re: Titans in CC against everything else |
In other words: Banelord charges Infantry company: Nom nom nom nom crunch nom stomp nom dead company. |
Author: | primarch [ Thu Sep 04, 2014 3:00 am ] |
Post subject: | Re: Titans in CC against everything else |
MagnusIlluminus wrote: In other words: Banelord charges Infantry company: Nom nom nom nom crunch nom stomp nom dead company. Hi! Pretty much. Although in reality, the titan doesn't get to be in base to base contact with that many infantry stands normally (unless your opponent positioned them REALLY bad). I tend to stagger mine in rows, so at most the first line in engaged. Granted those get chewed up, but it is usually a poor use of such a resource. I've only seen it rarely done, mostly to secure an objective and clean it of remaining infantry. Primarch |
Author: | Mattman [ Sun Sep 07, 2014 7:20 pm ] |
Post subject: | Re: Titans in CC against everything else |
I have always thought that a titan should be allowed to engage more than one unit, it isn't going to stop moving just because half a dozen men are standing in its way. Maybe the titan should be allowed to move as far as it wants (up to its move valve), across other stands and anything its base covers when it stops, it is considered in combat with (and those stands are moved to be in contact with the titan). I guess this sort of thing falls into the conversation we were having about getting stands into combat, moshing in with everyone and follow up moves. Matt |
Author: | primarch [ Sun Sep 07, 2014 8:06 pm ] |
Post subject: | Re: Titans in CC against everything else |
Mattman wrote: I have always thought that a titan should be allowed to engage more than one unit, it isn't going to stop moving just because half a dozen men are standing in its way. Maybe the titan should be allowed to move as far as it wants (up to its move valve), across other stands and anything its base covers when it stops, it is considered in combat with (and those stands are moved to be in contact with the titan). I guess this sort of thing falls into the conversation we were having about getting stands into combat, moshing in with everyone and follow up moves. Matt Hi! The CC rules are somewhat nitchpicky and it would be good to define CC without necessarily precise base to base combat. Primarch |
Author: | The Bissler [ Sun Sep 07, 2014 8:15 pm ] |
Post subject: | Re: Titans in CC against everything else |
The stomp rules cover engaging multiple units with the 6+ to kill rule (although I'm not keen on that one because it can be abused by players using the multiple turns rule to run round in a circle getting multiple rolls to kill). |
Author: | primarch [ Sun Sep 07, 2014 9:09 pm ] |
Post subject: | Re: Titans in CC against everything else |
The Bissler wrote: The stomp rules cover engaging multiple units with the 6+ to kill rule (although I'm not keen on that one because it can be abused by players using the multiple turns rule to run round in a circle getting multiple rolls to kill). Hi! Under AT you could "stomp" infantry and vehicles, but the titan would lose movement per stomp, so it could not go very far. One way it could be done. Primarch |
Author: | The Bissler [ Sun Sep 07, 2014 9:23 pm ] |
Post subject: | Re: Titans in CC against everything else |
In fairness overrun is an optional rule in Gold. But it does mean that Warhounds (being agile) can completely abuse the rule. Currently there is no movement penalty for making overrun attacks. |
Author: | primarch [ Sun Sep 07, 2014 10:52 pm ] |
Post subject: | Re: Titans in CC against everything else |
The Bissler wrote: In fairness overrun is an optional rule in Gold. But it does mean that Warhounds (being agile) can completely abuse the rule. Currently there is no movement penalty for making overrun attacks. Hi! Which is why I like the original AT rule better and have them lose remaining move for each stomp. After a few "stomps" they run out of move quickly. Or you can only "stomp" on advance orders. That would curtail it quite a bit. Primarch |
Author: | The Bissler [ Sun Sep 07, 2014 10:53 pm ] |
Post subject: | Re: Titans in CC against everything else |
That would, and it would make more sense. How a charging Titan would be able to accurately stomp on enemy units is beyond me. Nice solution sir! |
Author: | MagnusIlluminus [ Mon Sep 08, 2014 4:06 am ] |
Post subject: | Re: Titans in CC against everything else |
Agreed. As well, the "stomp" is a form of attack, and thus should only be allowed on Advance. On the other hand, we could also state that Titans may ignore any model of Vehicle size of lower during movement. They cannot be pinned by them and all but cannot be affected by them, so it could make sense that they could just ignore such models. If ignoring them is too lenient, perhaps moving through such an area could be considered as Difficult Terrain for a Titan. |
Author: | primarch [ Mon Sep 08, 2014 7:24 pm ] |
Post subject: | Re: Titans in CC against everything else |
MagnusIlluminus wrote: Agreed. As well, the "stomp" is a form of attack, and thus should only be allowed on Advance. On the other hand, we could also state that Titans may ignore any model of Vehicle size of lower during movement. They cannot be pinned by them and all but cannot be affected by them, so it could make sense that they could just ignore such models. If ignoring them is too lenient, perhaps moving through such an area could be considered as Difficult Terrain for a Titan. Hi! This is an important point to make. I myself play this way, but it is good to highlight this. Primarch |
Author: | The Bissler [ Mon Sep 08, 2014 8:47 pm ] |
Post subject: | Re: Titans in CC against everything else |
I'm happy that they can ignore them Magnus. |
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