CS Edit - This thread has been split from the one with the same name;
viewtopic.php?f=14&t=26164I had not actually looked for the specific rule in NetEpic up to this point, as I had assumed that it would be there. I am not able to find it in the NetEpic Gold Core Rules PDF at the moment, and I don't know if it's an oversight or an intentional omission. Primarch will have to weigh in on that issue.
The rule I was referring to is in the Titan Legions Core Rules book for SM2, page 32, paragraph 5:
"When models move into close combat they must take the shortest possible route to reach their intended victim. Hence it is possible to charge an opponent in the side or rear, but only if the charging model was behind or to one side of the target model at the start of their move."
Nearly all miniatures-based games that I've played have some version of that rule, as doing otherwise is just unfair. Note that the rule does not require "straight line" movement as I didn't actually say, but that the shortest (thus straightest) route must be taken. Also, this only applies when moving so as to enter close combat. Other instances of movement are not so restricted.
The closest I can find to that specific rule is on page 19, 3) Enemy Response: 2) Firing on a charging unit.
"If an enemy charges straight at you, you have time to get off one last, desperate shot. If a unit is on First Fire Orders and is the target of a charge, it may be activated to Snap Fire at the charging unit without the normal –1 To-Hit penalty. Template weapons with no range, like Flamethrowers, may be used as well to fire at a charging unit."
While this doesn't allow for enemies not directly charging, it implies that it can happen. This, coupled with the lack of the above rule from SM2, does strongly imply that NetEpic allows non-shortest route charging. This seems like a bad thing to me. I'd really like to hear from Primarch (or whoever knows from when NetEpic was being written) whether this was an intentional change or an unintended omission.
With peoples' comments, and re-reading the post, it is now apparent that he was not talking about entering close combat at all. In that case, the action was completely legal and good tactics, if but a bit dishonorable. Not that I can see any reason that Eldar would give Orks (or the other way around) any consideration for Honor, but that's getting into fluff.
While my comment was not intended to be condescending or patronizing, I can see how it could be taken as such, and apologize if it was. I see that I need to clarify my position. While I understand *that* you do not like fluff, I do not understand how a person *can* not like fluff. To me, the fluff is so important to the setting so as to be indispensable. As I've said elsewhere, and another somewhat said here, Orks are so fluff heavy as to be unplayable if you are not familiar with and pay attention to the fluff. Again, this is just My Opinion. I'm not trying to say that you are not allowed to play as Orks if you don't read the fluff. I'm just saying that I don't see how you would be able to.
As a note, I did not see your comment as patronizing at all. You were just explaining your position, and quite effectively at that.
Not everything is based off Tolkien, nor are his entirely original works either. Everything in his can be traced to earlier legends, traditions, superstitions, etc. Just because a person knows his works, doesn't necessarily mean they know everything either. Even if the generalities are along those lines, the details differ, and it's the details that matter.